A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectPuchiPakkun.hh
1#pragma once
2
3#include "game/field/obj/ObjectDokan.hh"
4
5namespace Field {
6
9
10} // namespace Field
Pertains to collision.
ObjectDokan ObjectPuchiPakkun
This is just to help with readability. The rMR piranhas are really just pipes.