Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectPuchiPakkun.hh
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#pragma once
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#include "game/field/obj/ObjectDokan.hh"
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namespace
Field
{
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typedef
ObjectDokan
ObjectPuchiPakkun
;
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}
// namespace Field
Field::ObjectDokan
Definition
ObjectDokan.hh:7
Field
Pertains to collision.
Definition
BoxColManager.cc:8
Field::ObjectPuchiPakkun
ObjectDokan ObjectPuchiPakkun
This is just to help with readability. The rMR piranhas are really just pipes.
Definition
ObjectPuchiPakkun.hh:8
game
field
obj
ObjectPuchiPakkun.hh
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