A reimplementation of Mario Kart Wii's physics engine in C++
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field Directory Reference
Directory dependency graph for field:

Directories

 obj
 

Files

 BoxColManager.cc
 
 BoxColManager.hh
 
 CollisionDirector.cc
 
 CollisionDirector.hh
 
 CourseColMgr.cc
 
 CourseColMgr.hh
 
 KColData.cc
 
 KColData.hh
 
 KCollisionTypes.hh
 
 ObjColMgr.cc
 
 ObjColMgr.hh
 
 ObjectCollisionBase.cc
 
 ObjectCollisionBase.hh
 
 ObjectCollisionBox.cc
 
 ObjectCollisionBox.hh
 
 ObjectCollisionConvexHull.cc
 
 ObjectCollisionConvexHull.hh
 
 ObjectCollisionCylinder.cc
 
 ObjectCollisionCylinder.hh
 
 ObjectCollisionKart.cc
 
 ObjectCollisionKart.hh
 
 ObjectCollisionSphere.cc
 
 ObjectCollisionSphere.hh
 
 ObjectDirector.cc
 
 ObjectDirector.hh
 
 ObjectDrivableDirector.cc
 
 ObjectDrivableDirector.hh
 
 ObjectFlowTable.cc
 
 ObjectFlowTable.hh
 
 ObjectHitTable.cc
 
 ObjectHitTable.hh
 
 Rail.cc
 
 Rail.hh
 
 RailInterpolator.cc
 
 RailInterpolator.hh
 
 RailManager.cc
 
 RailManager.hh