Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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obj Directory Reference
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Files
ObjectAurora.cc
ObjectAurora.hh
ObjectBase.cc
ObjectBase.hh
ObjectCollidable.cc
ObjectCollidable.hh
ObjectDokan.cc
ObjectDokan.hh
ObjectDrivable.cc
ObjectDrivable.hh
ObjectId.hh
ObjectKCL.cc
ObjectKCL.hh
ObjectNoImpl.cc
ObjectNoImpl.hh
ObjectOilSFC.cc
ObjectOilSFC.hh
ObjectParasolR.cc
ObjectParasolR.hh
ObjectPuchiPakkun.hh
ObjectRegistry.hh
game
field
obj
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Malleo
. Logo by
vabold
. Website generated by
Doxygen
1.12.0