A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectDossunc.hh
1#pragma once
2
3#include "game/field/obj/ObjectCollidable.hh"
4
5namespace Field {
6
8class ObjectDossunc final : public ObjectCollidable {
9public:
11 ~ObjectDossunc() override;
12
14 void load() override {}
15};
16
17} // namespace Field
Holder class for one of various Thwomp "modes".
Pertains to collision.