1#include "ObjectWoodbox.hh"
6ObjectWoodbox::ObjectWoodbox(
const System::MapdataGeoObj ¶ms) : ObjectBreakable(params) {}
9ObjectWoodbox::~ObjectWoodbox() =
default;
12void ObjectWoodbox::calcCollisionTransform() {
13 constexpr f32 HALF_SIZE = 100.0f;
14 constexpr EGG::Vector3f POS_OFFSET = EGG::Vector3f(0.0f, HALF_SIZE, 0.0f);
21 EGG::Vector3f nextPos = m_pos + POS_OFFSET;
22 m_transform.setBase(3, nextPos);
23 m_collision->transform(m_transform, m_scale, getCollisionTranslation());