1#include "ObjectWoodbox.hh"
9ObjectWoodbox::~ObjectWoodbox() =
default;
12void ObjectWoodbox::calcCollisionTransform() {
13 constexpr f32 HALF_SIZE = 100.0f;
22 m_transform.setBase(3, nextPos);
23 m_collision->transform(m_transform, m_scale, getCollisionTranslation());