Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
Loading...
Searching...
No Matches
ObjectDossunNormal.hh
1
#pragma once
2
3
#include "game/field/obj/ObjectDossun.hh"
4
5
namespace
Field
{
6
8
class
ObjectDossunNormal
final :
public
ObjectDossun
{
9
public
:
10
ObjectDossunNormal
(
const
System::MapdataGeoObj
¶ms);
11
~ObjectDossunNormal
()
override
;
12
13
void
init()
override
;
14
void
calc()
override
;
15
16
void
startStill()
override
;
17
18
void
startBeforeFall();
19
20
private
:
21
void
calcInactive();
22
};
23
24
}
// namespace Field
Field::ObjectDossunNormal
A Thwomp that remains in one position and stomps downward.
Definition
ObjectDossunNormal.hh:8
Field::ObjectDossun
Base class for the various different Thwomp types in the game.
Definition
ObjectDossun.hh:11
System::MapdataGeoObj
Definition
MapdataGeoObj.hh:9
Field
Pertains to collision.
Definition
BoxColManager.cc:8
game
field
obj
ObjectDossunNormal.hh
Made by
Malleo
. Logo by
vabold
. Website generated by
Doxygen
1.12.0