A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectDossunNormal.hh
1#pragma once
2
3#include "game/field/obj/ObjectDossun.hh"
4
5namespace Field {
6
8class ObjectDossunNormal final : public ObjectDossun {
9public:
11 ~ObjectDossunNormal() override;
12
13 void init() override;
14 void calc() override;
15
16 void startStill() override;
17
18 void startBeforeFall();
19
20private:
21 void calcInactive();
22};
23
24} // namespace Field
A Thwomp that remains in one position and stomps downward.
Base class for the various different Thwomp types in the game.
Pertains to collision.