1#include "ObjectWanwan.hh"
3#include "game/field/CollisionDirector.hh"
4#include "game/field/ObjectDirector.hh"
6#include "game/kart/KartObject.hh"
8#include "game/system/RaceConfig.hh"
10#include "game/system/RaceManager.hh"
15ObjectWanwan::ObjectWanwan(
const System::MapdataGeoObj ¶ms)
17 m_chainLength(static_cast<f32>(params.setting(0))),
18 m_attackDistance(4800.0f + static_cast<f32>(params.setting(2))),
19 m_attackArcTargetX(10.0f * static_cast<f32>(static_cast<s16>(params.setting(3)))),
20 m_attackArcTargetZ(10.0f * static_cast<f32>(static_cast<s16>(params.setting(4)))),
21 m_chainAttachMat(EGG::Matrix34f::ident) {
22 constexpr EGG::Vector3f ANCHOR_OFFSET = EGG::Vector3f(0.0f, 20.0f, 0.0f);
23 constexpr EGG::Vector3f POS_OFFSET_MCWII = EGG::Vector3f(14500.0f, 1300.0f, 44850.0f);
24 constexpr EGG::Vector3f POS_OFFSET_RMC = EGG::Vector3f(8012.0f, 1668.0f, -30150.0f);
26 m_idleDuration =
static_cast<u32
>(params.setting(5));
27 m_attackArc =
static_cast<f32
>(params.setting(6));
29 if (m_idleDuration == 0) {
33 if (m_attackArc == 0.0f) {
37 auto *pile = EGG::egg_new<ObjectWanwanPile>(pos(), rot(), scale());
40 m_anchor = pos() + ANCHOR_OFFSET;
44 f32 sqLen = m_chainLength * m_chainLength + 300.0f * (300.0f * scale().y) * scale().y;
45 m_chainCount =
static_cast<u32
>(EGG::Mathf::sqrt(sqLen) / (CHAIN_LENGTH * scale().y));
46 if (m_chainCount > 0) {
50 m_initPos = m_anchor + EGG::Vector3f(0.5f * -m_chainLength, 600.0f, 0.5f * -m_chainLength);
52 auto course = System::RaceConfig::Instance()->raceScenario().course;
53 if (course == Course::Mario_Circuit) {
54 EGG::Vector3f pos = POS_OFFSET_MCWII - m_anchor;
57 m_attackArcCenter = pos * m_chainLength + m_anchor;
58 m_attackArcCenter.y = POS_OFFSET_MCWII.y;
59 }
else if (course == Course::GCN_Mario_Circuit) {
60 EGG::Vector3f pos = POS_OFFSET_RMC - m_anchor;
63 m_attackArcCenter = pos * m_chainLength + m_anchor;
64 m_attackArcCenter.y = POS_OFFSET_RMC.y;
66 m_attackArcCenter = m_anchor;
67 m_attackArcCenter.z += m_chainLength;
70 initTransformKeyframes();
74ObjectWanwan::~ObjectWanwan() =
default;
77void ObjectWanwan::init() {
79 m_chainAttachPos = m_initPos;
83 m_tangent = EGG::Vector3f::ex;
84 m_up = EGG::Vector3f::ey;
85 m_targetUp = EGG::Vector3f::ey;
86 m_touchingFloor =
false;
90 m_targetDir = EGG::Vector3f::ez;
93 m_attackStill =
false;
94 m_backDir = EGG::Vector3f::ex;
99void ObjectWanwan::calc() {
100 StateManager::calc();
106 calcChainAttachMat();
111 if (pos().y < m_anchor.y - 1000.0f) {
112 setPos(EGG::Vector3f(pos().x, m_anchor.y + 1000.0f, pos().z));
118Kart::Reaction ObjectWanwan::onCollision(Kart::KartObject *kartObj, Kart::Reaction reactionOnKart,
119 Kart::Reaction , EGG::Vector3f & ) {
120 if (m_currentStateId == 1 && !m_attackStill) {
121 return reactionOnKart;
124 return kartObj->speedRatioCapped() < 0.5f ? Kart::Reaction::WallAllSpeed : reactionOnKart;
128void ObjectWanwan::enterWait() {
129 constexpr f32 ANGLE_RANGE = 0.33f * 60.0f;
130 constexpr f32 ANGLE_NORMALIZATION = 0.66f * 60.0f;
139 System::RaceManager::Instance()->random().getF32(ANGLE_RANGE) + ANGLE_NORMALIZATION;
141 if (CrossXZ(pos() + m_tangent, pos(), m_anchor) >= 0.0f) {
145 EGG::Vector3f vStack_40 = m_anchor - EGG::Vector3f(pos().x, m_anchor.y, pos().z);
146 vStack_40.normalise2();
148 EGG::Vector3f vStack_4c = RotateXZByYaw(DEG2RAD * randAngle, vStack_40);
149 f32 fVar2 = m_chainLength < 3000.0f ? 0.5f : 0.7f;
150 m_target = vStack_4c * m_chainLength * fVar2 + m_anchor;
154void ObjectWanwan::enterAttack() {
162 m_attackStill =
false;
170void ObjectWanwan::enterBack() {
176 m_pitch = -ObjectDirector::Instance()->WanwanMaxPitch();
177 m_backDir = m_anchor - pos();
179 m_backDir.normalise2();
180 m_attackStill =
false;
186void ObjectWanwan::calcWait() {
187 constexpr f32 ANGLE_RANGE = 0.33f * 0.5f * 60.0f;
188 constexpr f32 ANGLE_NORMALIZATION = 0.66f * 0.5f * 60.0f;
190 EGG::Vector3f targetDir = m_target - pos();
194 f32 distFromTarget = F_PI;
195 if (targetDir.squaredLength() > std::numeric_limits<f32>::epsilon()) {
196 distFromTarget = targetDir.normalise();
199 if (!m_retarget && distFromTarget < 0.55f * m_chainLength) {
200 EGG::Vector3f relTarget = m_target - m_anchor;
201 auto &rand = System::RaceManager::Instance()->random();
202 f32 angle = rand.getF32(ANGLE_RANGE) + ANGLE_NORMALIZATION;
203 if (CrossXZ(m_target, m_attackArcCenter, m_anchor) >= 0.0f) {
207 m_target = RotateXZByYaw(angle * DEG2RAD, relTarget) + m_anchor;
211 m_targetDir = targetDir;
223void ObjectWanwan::calcAttack() {
224 constexpr u32 ATTACK_DURATION = 120;
225 constexpr f32 PITCH_STEP = 25.0f;
227 if (m_currentFrame > ATTACK_DURATION) {
231 f32 maxPitch = ObjectDirector::Instance()->WanwanMaxPitch();
232 if (EGG::Mathf::abs(m_pitch) < EGG::Mathf::abs(maxPitch)) {
233 m_pitch -= maxPitch / PITCH_STEP;
236 calcTangent(10.0f * 0.04f);
239 if (m_chainTaut || m_attackStill) {
240 if (!m_attackStill) {
241 m_target = m_anchor + (m_chainAttachPos - m_anchor) * 2.0f;
242 m_targetDir = m_target - pos();
243 m_targetDir.y = 0.0f;
244 m_targetDir.normalise2();
245 EGG::Vector3f posOffset = pos() - m_chainAttachPos;
247 f32 radius = posOffset.length();
248 EGG::Vector3f chainDir = m_chainAttachPos - m_anchor;
250 chainDir.normalise2();
251 EGG::Vector3f nextPos = m_chainAttachPos + chainDir * radius;
252 setPos(EGG::Vector3f(nextPos.x, pos().y, nextPos.z));
253 EGG::Vector3f tangent = m_tangent + chainDir;
255 if (tangent.squaredLength() > std::numeric_limits<f32>::epsilon()) {
256 tangent.normalise2();
262 m_attackStill =
true;
266 m_vel.x = m_tangent.x * 120.0f;
267 m_vel.z = m_tangent.z * 120.0f;
272void ObjectWanwan::calcBack() {
273 if (EGG::Mathf::abs(m_pitch) > 2.0f) {
274 m_pitch += ObjectDirector::Instance()->WanwanMaxPitch() / 15.0f;
277 m_vel.x = m_backDir.x * m_speed * 1.5f;
278 m_vel.z = m_backDir.z * m_speed * 1.5f;
280 if (m_touchingFloor) {
282 m_accel += EGG::Vector3f::ey * 12.0f;
287 if (m_currentFrame > 90) {
293void ObjectWanwan::calcPos() {
294 m_vel += m_accel - GRAVITY;
300void ObjectWanwan::calcCollision() {
301 constexpr EGG::Vector3f POS_OFFSET = EGG::Vector3f(0.0f, -570.0f, 0.0f);
303 m_touchingFloor =
false;
306 EGG::Vector3f colPos = pos() + POS_OFFSET;
307 auto *colDir = CollisionDirector::Instance();
309 bool hasCol = colDir->checkSphereFullPush(30.0f, colPos, EGG::Vector3f::inf,
KCL_TYPE_FLOOR,
316 m_touchingFloor =
true;
317 EGG::Vector3f local_84 = info.tangentOff;
318 f32 scale = local_84.normalise();
319 addPos(EGG::Vector3f::ey * scale);
321 if (info.floorDist > -std::numeric_limits<f32>::min()) {
322 m_targetUp = info.floorNrm;
329void ObjectWanwan::calcMat() {
331 if (m_currentStateId == 1) {
332 SetRotTangentHorizontal(mat, EGG::Vector3f::ey, m_tangent);
334 SetRotTangentHorizontal(mat, m_up, m_tangent);
336 mat.setBase(3, EGG::Vector3f::zero);
338 EGG::Vector3f rot = EGG::Vector3f(m_pitch * DEG2RAD, 0.0f, 0.0f);
339 EGG::Matrix34f rtMat;
340 rtMat.makeRT(rot, EGG::Vector3f::zero);
341 mat = mat.multiplyTo(rtMat);
342 mat.setBase(3, pos());
347void ObjectWanwan::calcChainAttachMat() {
348 u32 idx = m_currentStateId == 1 ? 0 : m_frame % 15;
352 EGG::Matrix34f mat = transform();
353 mat.setBase(3, EGG::Vector3f::zero);
354 EGG::Vector3f keyFramePos = m_transformKeyframes[idx].base(3);
355 EGG::Vector3f posOffset = mat.ps_multVector(keyFramePos) * 2.0f;
356 mat.setBase(3, posOffset + pos());
358 m_chainAttachMat = mat;
362void ObjectWanwan::calcSpeed() {
363 if (m_speed < 8.0f) {
365 m_accel.x = m_tangent.x * 0.5f;
366 m_accel.z = m_tangent.z * 0.5f;
371 m_vel.x = m_tangent.x * 8.0f;
372 m_vel.z = m_tangent.z * 8.0f;
377void ObjectWanwan::calcBounce() {
378 if (m_touchingFloor) {
380 m_accel += EGG::Vector3f::ey * 12.0f;
387void ObjectWanwan::calcTangent(f32 t) {
388 m_tangent = Interpolate(t, m_tangent, m_targetDir);
389 if (m_tangent.squaredLength() > std::numeric_limits<f32>::epsilon()) {
390 m_tangent.normalise2();
392 m_tangent = m_targetDir;
397void ObjectWanwan::calcUp(f32 t) {
398 m_up = Interpolate(t, m_up, m_targetUp);
399 if (m_up.squaredLength() > std::numeric_limits<f32>::epsilon()) {
402 m_up = EGG::Vector3f::ey;
407void ObjectWanwan::calcRandomTarget() {
408 f32 angle = System::RaceManager::Instance()->random().getF32(m_attackArc * 2.0f);
409 EGG::Vector3f attackArcTarget = EGG::Vector3f(m_attackArcTargetX, 0.0f, m_attackArcTargetZ);
410 EGG::Vector3f attackArcDir = attackArcTarget - m_anchor;
411 attackArcDir.y = 0.0f;
412 attackArcDir.normalise2();
413 EGG::Vector3f attackTargetDir = RotateXZByYaw((angle - m_attackArc) * DEG2RAD, attackArcDir);
414 m_target = m_anchor + attackTargetDir * m_attackDistance;
415 m_targetDir = m_target - pos();
416 m_targetDir.y = 0.0f;
417 m_targetDir.normalise2();
421void ObjectWanwan::initTransformKeyframes() {
422 std::array<f32, 15> xRot;
423 SampleHermiteInterp(0.0f, 10.0f, 2.0f, -1.111111f, std::span(xRot.begin(), 6));
424 SampleHermiteInterp(10.0f, -10.0f, -1.111111f, -1.111111f, std::span(xRot.begin() + 5, 5));
425 SampleHermiteInterp(-10.0f, 0.0f, -1.111111f, 2.0f, std::span(xRot.begin() + 9, 6));
427 std::array<f32, 15> yPos;
428 SampleHermiteInterp(0.0f, -27.35f, -9.1166658f, 3.75f, std::span(yPos.begin(), 4));
429 SampleHermiteInterp(-27.35f, 33.75f, 3.75f, 2.4863639f, std::span(yPos.begin() + 3, 7));
430 SampleHermiteInterp(33.75f, 0.0f, 2.4863639f, -6.75f, std::span(yPos.begin() + 9, 6));
432 std::array<f32, 15> zPos;
433 SampleHermiteInterp(0.0f, -33.75f, -6.75f, -4.8214278f, std::span(zPos.begin(), 6));
434 SampleHermiteInterp(-33.75f, -33.75f, -4.8214278f, 8.4375f, std::span(zPos.begin() + 5, 3));
435 SampleHermiteInterp(-33.75f, 0.0f, 8.4375f, 14.464999f, std::span(zPos.begin() + 7, 3));
436 SampleHermiteInterp(0.0f, 24.11f, 14.464999f, 0.0f, std::span(zPos.begin() + 9, 3));
437 SampleHermiteInterp(24.11f, 0.0f, 0.0f, -8.0366669f, std::span(zPos.begin() + 11, 4));
439 for (u8 i = 0; i < m_transformKeyframes.size(); ++i) {
441 mat.makeR(EGG::Vector3f(xRot[i] * DEG2RAD, 0.0f, 0.0f));
442 mat.setBase(3, EGG::Vector3f(0.0f, yPos[i], zPos[i]));
443 m_transformKeyframes[i] = mat;
448void ObjectWanwan::calcAttackPos() {
449 constexpr f32 SCALED_CHAIN_LENGTH = CHAIN_LENGTH * SCALE;
451 if (m_currentStateId != 1) {
457 calcChainAttachPos(transform());
459 EGG::Vector3f dir = m_chainAttachPos - m_anchor;
460 f32 dist = dir.normalise();
461 dist -= SCALED_CHAIN_LENGTH *
static_cast<f32
>(m_chainCount);
463 if (dist > 0.0f || m_attackStill) {
470void ObjectWanwan::calcChainAttachPos(EGG::Matrix34f mat) {
471 EGG::Vector3f pos = mat.base(3);
472 pos -= mat.base(2) * 250.0f * scale().x;
475 EGG::Vector3f backOffset = mat.base(2) * 140.0f * scale().x;
476 EGG::Vector3f verticalOffset = mat.base(1) * 20.0f * scale().x;
477 m_chainAttachPos = pos - backOffset + verticalOffset;
481void ObjectWanwan::SampleHermiteInterp(f32 start, f32 end, f32 startTangent, f32 endTangent,
482 std::span<f32> dst) {
486 f32 scalar = 1.0f /
static_cast<f32
>(dst.size() - 1);
488 for (u8 i = 1; i < dst.size() - 1; ++i) {
489 dst[i] = EGG::Mathf::Hermite(start, startTangent, end, endTangent,
490 scalar *
static_cast<f32
>(i));
#define KCL_TYPE_FLOOR
0x20E80FFF - Any KCL that the player or items can drive/land on.
Base class that represents different "states" for an object.