1#include "ObjectWanwan.hh"
3#include "game/field/CollisionDirector.hh"
4#include "game/field/ObjectDirector.hh"
6#include "game/kart/KartObject.hh"
8#include "game/system/RaceConfig.hh"
10#include "game/system/RaceManager.hh"
15ObjectWanwan::ObjectWanwan(
const System::MapdataGeoObj ¶ms)
16 : ObjectCollidable(params), StateManager(this, STATE_ENTRIES), m_pitch(0.0f),
17 m_chainLength(static_cast<f32>(params.setting(0))),
18 m_attackDistance(4800.0f + static_cast<f32>(params.setting(2))),
19 m_attackArcTargetX(10.0f * static_cast<f32>(static_cast<s16>(params.setting(3)))),
20 m_attackArcTargetZ(10.0f * static_cast<f32>(static_cast<s16>(params.setting(4)))),
21 m_chainAttachMat(EGG::Matrix34f::ident) {
22 constexpr EGG::Vector3f ANCHOR_OFFSET = EGG::Vector3f(0.0f, 20.0f, 0.0f);
23 constexpr EGG::Vector3f POS_OFFSET_MCWII = EGG::Vector3f(14500.0f, 1300.0f, 44850.0f);
24 constexpr EGG::Vector3f POS_OFFSET_RMC = EGG::Vector3f(8012.0f, 1668.0f, -30150.0f);
26 m_idleDuration =
static_cast<u32
>(params.setting(5));
27 m_attackArc =
static_cast<f32
>(params.setting(6));
29 if (m_idleDuration == 0) {
33 if (m_attackArc == 0.0f) {
37 auto *pile =
new ObjectWanwanPile(m_pos, m_rot, m_scale);
40 m_anchor = m_pos + ANCHOR_OFFSET;
42 setScale(EGG::Vector3f(SCALE, SCALE, SCALE));
44 f32 sqLen = m_chainLength * m_chainLength + 300.0f * (300.0f * m_scale.y) * m_scale.y;
45 m_chainCount =
static_cast<u32
>(EGG::Mathf::sqrt(sqLen) / (CHAIN_LENGTH * m_scale.y));
46 if (m_chainCount > 0) {
50 m_initPos = m_anchor + EGG::Vector3f(0.5f * -m_chainLength, 600.0f, 0.5f * -m_chainLength);
52 auto course = System::RaceConfig::Instance()->raceScenario().course;
53 if (course == Course::Mario_Circuit) {
54 EGG::Vector3f pos = POS_OFFSET_MCWII - m_anchor;
57 m_attackArcCenter = pos * m_chainLength + m_anchor;
58 m_attackArcCenter.y = POS_OFFSET_MCWII.y;
59 }
else if (course == Course::GCN_Mario_Circuit) {
60 EGG::Vector3f pos = POS_OFFSET_RMC - m_anchor;
63 m_attackArcCenter = pos * m_chainLength + m_anchor;
64 m_attackArcCenter.y = POS_OFFSET_RMC.y;
66 m_attackArcCenter = m_anchor;
67 m_attackArcCenter.z += m_chainLength;
70 initTransformKeyframes();
74ObjectWanwan::~ObjectWanwan() =
default;
77void ObjectWanwan::init() {
79 m_chainAttachPos = m_initPos;
83 m_tangent = EGG::Vector3f::ex;
84 m_up = EGG::Vector3f::ey;
85 m_targetUp = EGG::Vector3f::ey;
86 m_touchingFloor =
false;
90 m_targetDir = EGG::Vector3f::ez;
93 m_attackStill =
false;
94 m_backDir = EGG::Vector3f::ex;
99void ObjectWanwan::calc() {
100 StateManager::calc();
106 calcChainAttachMat();
111 if (m_pos.y < m_anchor.y - 1000.0f) {
112 m_flags.setBit(eFlags::Position);
113 m_pos.y = m_anchor.y + 1000.0f;
119Kart::Reaction ObjectWanwan::onCollision(Kart::KartObject *kartObj, Kart::Reaction reactionOnKart,
120 Kart::Reaction , EGG::Vector3f & ) {
121 if (m_currentStateId == 1 && !m_attackStill) {
122 return reactionOnKart;
125 return kartObj->speedRatioCapped() < 0.5f ? Kart::Reaction::WallAllSpeed : reactionOnKart;
129void ObjectWanwan::enterWait() {
130 constexpr f32 ANGLE_RANGE = 0.33f * 60.0f;
131 constexpr f32 ANGLE_NORMALIZATION = 0.66f * 60.0f;
140 System::RaceManager::Instance()->random().getF32(ANGLE_RANGE) + ANGLE_NORMALIZATION;
142 if (CrossXZ(m_pos + m_tangent, m_pos, m_anchor) >= 0.0f) {
146 EGG::Vector3f vStack_40 = m_anchor - EGG::Vector3f(m_pos.x, m_anchor.y, m_pos.z);
147 vStack_40.normalise2();
149 EGG::Vector3f vStack_4c = RotateXZByYaw(DEG2RAD * randAngle, vStack_40);
150 f32 fVar2 = m_chainLength < 3000.0f ? 0.5f : 0.7f;
151 m_target = vStack_4c * m_chainLength * fVar2 + m_anchor;
155void ObjectWanwan::enterAttack() {
163 m_attackStill =
false;
171void ObjectWanwan::enterBack() {
177 m_pitch = -ObjectDirector::Instance()->WanwanMaxPitch();
178 m_backDir = m_anchor - m_pos;
180 m_backDir.normalise2();
181 m_attackStill =
false;
187void ObjectWanwan::calcWait() {
188 constexpr f32 ANGLE_RANGE = 0.33f * 0.5f * 60.0f;
189 constexpr f32 ANGLE_NORMALIZATION = 0.66f * 0.5f * 60.0f;
191 EGG::Vector3f targetDir = m_target - m_pos;
195 f32 distFromTarget = F_PI;
196 if (targetDir.squaredLength() > std::numeric_limits<f32>::epsilon()) {
197 distFromTarget = targetDir.normalise();
200 if (!m_retarget && distFromTarget < 0.55f * m_chainLength) {
201 EGG::Vector3f relTarget = m_target - m_anchor;
202 auto &rand = System::RaceManager::Instance()->random();
203 f32 angle = rand.getF32(ANGLE_RANGE) + ANGLE_NORMALIZATION;
204 if (CrossXZ(m_target, m_attackArcCenter, m_anchor) >= 0.0f) {
208 m_target = RotateXZByYaw(angle * DEG2RAD, relTarget) + m_anchor;
212 m_targetDir = targetDir;
224void ObjectWanwan::calcAttack() {
225 constexpr u32 ATTACK_DURATION = 120;
226 constexpr f32 PITCH_STEP = 25.0f;
228 if (m_currentFrame > ATTACK_DURATION) {
232 f32 maxPitch = ObjectDirector::Instance()->WanwanMaxPitch();
233 if (EGG::Mathf::abs(m_pitch) < EGG::Mathf::abs(maxPitch)) {
234 m_pitch -= maxPitch / PITCH_STEP;
237 calcTangent(10.0f * 0.04f);
240 if (m_chainTaut || m_attackStill) {
241 if (!m_attackStill) {
242 m_target = m_anchor + (m_chainAttachPos - m_anchor) * 2.0f;
243 m_targetDir = m_target - m_pos;
244 m_targetDir.y = 0.0f;
245 m_targetDir.normalise2();
246 EGG::Vector3f posOffset = m_pos - m_chainAttachPos;
248 f32 radius = posOffset.length();
249 EGG::Vector3f chainDir = m_chainAttachPos - m_anchor;
251 chainDir.normalise2();
252 m_flags.setBit(eFlags::Position);
253 m_pos.x = m_chainAttachPos.x + chainDir.x * radius;
254 m_pos.z = m_chainAttachPos.z + chainDir.z * radius;
255 EGG::Vector3f tangent = m_tangent + chainDir;
257 if (tangent.squaredLength() > std::numeric_limits<f32>::epsilon()) {
258 tangent.normalise2();
264 m_attackStill =
true;
268 m_vel.x = m_tangent.x * 120.0f;
269 m_vel.z = m_tangent.z * 120.0f;
274void ObjectWanwan::calcBack() {
275 if (EGG::Mathf::abs(m_pitch) > 2.0f) {
276 m_pitch += ObjectDirector::Instance()->WanwanMaxPitch() / 15.0f;
279 m_vel.x = m_backDir.x * m_speed * 1.5f;
280 m_vel.z = m_backDir.z * m_speed * 1.5f;
282 if (m_touchingFloor) {
284 m_accel += EGG::Vector3f::ey * 12.0f;
289 if (m_currentFrame > 90) {
295void ObjectWanwan::calcPos() {
296 m_vel += m_accel - GRAVITY;
298 m_flags.setBit(eFlags::Position);
303void ObjectWanwan::calcCollision() {
304 constexpr EGG::Vector3f POS_OFFSET = EGG::Vector3f(0.0f, -570.0f, 0.0f);
306 m_touchingFloor =
false;
309 EGG::Vector3f pos = m_pos + POS_OFFSET;
310 auto *colDir = CollisionDirector::Instance();
312 bool hasCol = colDir->checkSphereFullPush(30.0f, pos, EGG::Vector3f::inf,
KCL_TYPE_FLOOR, &info,
319 m_touchingFloor =
true;
320 EGG::Vector3f local_84 = info.tangentOff;
321 f32 scale = local_84.normalise();
322 m_pos += EGG::Vector3f::ey * scale;
323 m_flags.setBit(eFlags::Position);
325 if (info.floorDist > -std::numeric_limits<f32>::min()) {
326 m_targetUp = info.floorNrm;
333void ObjectWanwan::calcMat() {
335 if (m_currentStateId == 1) {
336 SetRotTangentHorizontal(mat, EGG::Vector3f::ey, m_tangent);
338 SetRotTangentHorizontal(mat, m_up, m_tangent);
340 mat.setBase(3, EGG::Vector3f::zero);
342 EGG::Vector3f rot = EGG::Vector3f(m_pitch * DEG2RAD, 0.0f, 0.0f);
343 EGG::Matrix34f rtMat;
344 rtMat.makeRT(rot, EGG::Vector3f::zero);
345 mat = mat.multiplyTo(rtMat);
346 mat.setBase(3, m_pos);
351void ObjectWanwan::calcChainAttachMat() {
352 u32 idx = m_currentStateId == 1 ? 0 : m_frame % 15;
356 EGG::Matrix34f mat = m_transform;
357 mat.setBase(3, EGG::Vector3f::zero);
358 EGG::Vector3f keyFramePos = m_transformKeyframes[idx].base(3);
359 EGG::Vector3f posOffset = mat.ps_multVector(keyFramePos) * 2.0f;
360 mat.setBase(3, posOffset + m_pos);
362 m_chainAttachMat = mat;
366void ObjectWanwan::calcSpeed() {
367 if (m_speed < 8.0f) {
369 m_accel.x = m_tangent.x * 0.5f;
370 m_accel.z = m_tangent.z * 0.5f;
375 m_vel.x = m_tangent.x * 8.0f;
376 m_vel.z = m_tangent.z * 8.0f;
381void ObjectWanwan::calcBounce() {
382 if (m_touchingFloor) {
384 m_accel += EGG::Vector3f::ey * 12.0f;
391void ObjectWanwan::calcTangent(f32 t) {
392 m_tangent = Interpolate(t, m_tangent, m_targetDir);
393 if (m_tangent.squaredLength() > std::numeric_limits<f32>::epsilon()) {
394 m_tangent.normalise2();
396 m_tangent = m_targetDir;
401void ObjectWanwan::calcUp(f32 t) {
402 m_up = Interpolate(t, m_up, m_targetUp);
403 if (m_up.squaredLength() > std::numeric_limits<f32>::epsilon()) {
406 m_up = EGG::Vector3f::ey;
411void ObjectWanwan::calcRandomTarget() {
412 f32 angle = System::RaceManager::Instance()->random().getF32(m_attackArc * 2.0f);
413 EGG::Vector3f attackArcTarget = EGG::Vector3f(m_attackArcTargetX, 0.0f, m_attackArcTargetZ);
414 EGG::Vector3f attackArcDir = attackArcTarget - m_anchor;
415 attackArcDir.y = 0.0f;
416 attackArcDir.normalise2();
417 EGG::Vector3f attackTargetDir = RotateXZByYaw((angle - m_attackArc) * DEG2RAD, attackArcDir);
418 m_target = m_anchor + attackTargetDir * m_attackDistance;
419 m_targetDir = m_target - m_pos;
420 m_targetDir.y = 0.0f;
421 m_targetDir.normalise2();
425void ObjectWanwan::initTransformKeyframes() {
426 std::array<f32, 15> xRot;
427 SampleHermiteInterp(0.0f, 10.0f, 2.0f, -1.111111f, std::span(xRot.begin(), 6));
428 SampleHermiteInterp(10.0f, -10.0f, -1.111111f, -1.111111f, std::span(xRot.begin() + 5, 5));
429 SampleHermiteInterp(-10.0f, 0.0f, -1.111111f, 2.0f, std::span(xRot.begin() + 9, 6));
431 std::array<f32, 15> yPos;
432 SampleHermiteInterp(0.0f, -27.35f, -9.1166658f, 3.75f, std::span(yPos.begin(), 4));
433 SampleHermiteInterp(-27.35f, 33.75f, 3.75f, 2.4863639f, std::span(yPos.begin() + 3, 7));
434 SampleHermiteInterp(33.75f, 0.0f, 2.4863639f, -6.75f, std::span(yPos.begin() + 9, 6));
436 std::array<f32, 15> zPos;
437 SampleHermiteInterp(0.0f, -33.75f, -6.75f, -4.8214278f, std::span(zPos.begin(), 6));
438 SampleHermiteInterp(-33.75f, -33.75f, -4.8214278f, 8.4375f, std::span(zPos.begin() + 5, 3));
439 SampleHermiteInterp(-33.75f, 0.0f, 8.4375f, 14.464999f, std::span(zPos.begin() + 7, 3));
440 SampleHermiteInterp(0.0f, 24.11f, 14.464999f, 0.0f, std::span(zPos.begin() + 9, 3));
441 SampleHermiteInterp(24.11f, 0.0f, 0.0f, -8.0366669f, std::span(zPos.begin() + 11, 4));
443 for (u8 i = 0; i < m_transformKeyframes.size(); ++i) {
445 mat.makeR(EGG::Vector3f(xRot[i] * DEG2RAD, 0.0f, 0.0f));
446 mat.setBase(3, EGG::Vector3f(0.0f, yPos[i], zPos[i]));
447 m_transformKeyframes[i] = mat;
452void ObjectWanwan::calcAttackPos() {
453 constexpr f32 SCALED_CHAIN_LENGTH = CHAIN_LENGTH * SCALE;
455 if (m_currentStateId != 1) {
461 calcChainAttachPos(m_transform);
463 EGG::Vector3f dir = m_chainAttachPos - m_anchor;
464 f32 dist = dir.normalise();
465 dist -= SCALED_CHAIN_LENGTH *
static_cast<f32
>(m_chainCount);
467 if (dist > 0.0f || m_attackStill) {
470 m_pos += dir * 35.0f;
471 m_flags.setBit(eFlags::Position);
475void ObjectWanwan::calcChainAttachPos(EGG::Matrix34f mat) {
476 EGG::Vector3f pos = mat.base(3);
477 pos -= mat.base(2) * 250.0f * m_scale.x;
480 EGG::Vector3f backOffset = mat.base(2) * 140.0f * m_scale.x;
481 EGG::Vector3f verticalOffset = mat.base(1) * 20.0f * m_scale.x;
482 m_chainAttachPos = pos - backOffset + verticalOffset;
486void ObjectWanwan::SampleHermiteInterp(f32 start, f32 end, f32 startTangent, f32 endTangent,
487 std::span<f32> dst) {
491 f32 scalar = 1.0f /
static_cast<f32
>(dst.size() - 1);
493 for (u8 i = 1; i < dst.size() - 1; ++i) {
494 dst[i] = EGG::Mathf::Hermite(start, startTangent, end, endTangent,
495 scalar *
static_cast<f32
>(i));
#define KCL_TYPE_FLOOR
0x20E80FFF - Any KCL that the player or items can drive/land on.