A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectWoodboxW.hh
1#pragma once
2
3#include "game/field/obj/ObjectCollidable.hh"
4
5namespace Field {
6
7class ObjectWoodboxWSub;
8
9class ObjectWoodboxW final : public ObjectCollidable {
10public:
12 ~ObjectWoodboxW() override;
13
14 void init() override;
15 void calc() override;
16
18 [[nodiscard]] u32 loadFlags() const override {
19 return 1;
20 }
21
23 void createCollision() override {}
24
25private:
26 std::span<ObjectWoodboxWSub *> m_boxes;
27 s32 m_framesUntilSpawn;
28 u32 m_nextBoxIdx;
29};
30
31} // namespace Field
Pertains to collision.