1#include "ObjectHanachan.hh"
3#include "game/field/ObjectDirector.hh"
8HanachanChainManager::HanachanChainManager(
const std::span<const f32> &linkDistances) {
9 size_t count = linkDistances.size() + 1;
11 m_links = owning_span<Field::SphereLink>(count);
12 m_links[0].initLinkLen(linkDistances[0]);
14 for (
size_t i = 1; i < count - 1; ++i) {
15 m_links[i].initLinkLen(linkDistances[i]);
16 m_links[i - 1].setNext(&m_links[i]);
17 m_links[i].setPrev(&m_links[i - 1]);
20 auto &last = m_links.back();
21 auto &secondToLast = m_links[count - 2];
22 last.initLinkLen(0.0f);
23 secondToLast.setNext(&last);
24 last.setPrev(&secondToLast);
28HanachanChainManager::~HanachanChainManager() =
default;
31void HanachanChainManager::calc() {
32 for (u32 i = 0; i < 2; ++i) {
33 for (
auto &link : m_links) {
37 for (
auto &link : m_links) {
42 for (
size_t i = 0; i < m_links.size() - 1; ++i) {
43 EGG::Vector3f delta = m_links[i].pos() - m_links[i + 1].pos();
44 f32 len = m_links[i].linkLen();
46 if (delta.squaredLength() - len * len > 0.0f) {
52 for (
auto &link : m_links) {
53 link.checkCollision();
58ObjectHanachanHead::ObjectHanachanHead(
const char *name,
const EGG::Vector3f &pos,
59 const EGG::Vector3f &rot,
const EGG::Vector3f &scale)
63ObjectHanachanHead::~ObjectHanachanHead() =
default;
66void ObjectHanachanHead::calcCollisionTransform() {
69 EGG::Matrix34f trans = transform();
70 EGG::Vector3f scaledUp = trans.base(1) * 330.0f * scale().y;
71 EGG::Vector3f scaledForward = trans.base(2) * 100.0f * scale().y;
72 trans.setBase(3, pos() + scaledUp + scaledForward);
73 EGG::Vector3f speed = pos() - m_lastPos;
75 m_collision->transform(trans, scale(), speed);
79ObjectHanachanBody::ObjectHanachanBody(
const System::MapdataGeoObj ¶ms,
const char *mdlName)
80 : ObjectHanachanPart(params), m_mdlName(mdlName), m_lastSegment(false),
81 m_lastPos(EGG::Vector3f::zero) {}
83ObjectHanachanBody::ObjectHanachanBody(
const char *name,
const EGG::Vector3f &pos,
84 const EGG::Vector3f &rot,
const EGG::Vector3f &scale,
const char *mdlName)
85 : ObjectHanachanPart(name, pos, rot, scale), m_mdlName(mdlName), m_lastSegment(false),
86 m_lastPos(EGG::Vector3f::zero) {}
89ObjectHanachanBody::~ObjectHanachanBody() =
default;
92void ObjectHanachanBody::calcCollisionTransform() {
94 ObjectCollidable::calcCollisionTransform();
98 EGG::Matrix34f trans = transform();
99 trans.setBase(3, pos() + trans.base(2) * 80.0f * scale().y);
100 EGG::Vector3f posDelta = pos() - m_lastPos;
102 m_collision->transform(trans, scale(), posDelta);
107ObjectHanachan::ObjectHanachan(
const System::MapdataGeoObj ¶ms)
108 : ObjectCollidable(params), StateManager(this, STATE_ENTRIES), m_chain(BODY_PART_DISTANCES),
109 m_movingVel(static_cast<f32>(static_cast<s16>(params.setting(0)))) {
110 constexpr f32 SCALE = 3.0f;
111 constexpr EGG::Vector3f SCALE_VEC = EGG::Vector3f(SCALE, SCALE, SCALE);
113 auto *&head = headPart();
114 head = EGG::egg_new<ObjectHanachanHead>(
"BossHanachanHead", EGG::Vector3f::zero,
115 EGG::Vector3f::ez, EGG::Vector3f::ez);
116 head->setScale(SCALE_VEC);
118 const auto &mdlNames = ObjectHanachanBody::MDL_NAMES;
119 size_t mdlNameCount = ObjectHanachanBody::MDL_NAMES.size();
120 auto parts = bodyParts();
121 for (
size_t i = 0; i < parts.size(); ++i) {
122 auto *&part = parts[i];
123 part = EGG::egg_new<ObjectHanachanBody>(params, mdlNames[i % mdlNameCount]);
124 part->setScale(SCALE_VEC);
129 const auto &flowTable = ObjectDirector::Instance()->flowTable();
130 for (
size_t i = 0; i < parts.size(); ++i) {
131 auto *&part = parts[i];
134 const auto *collisionSet = flowTable.set(flowTable.slot(part->id()));
135 f32 radius = SCALE *
static_cast<f32
>(parse<s16>(collisionSet->params.sphere.radius));
136 part->resize(radius, 0.0f);
139 m_partDisplacement[0] = 0.0f;
140 for (
size_t i = 1; i < m_partDisplacement.size(); ++i) {
141 m_partDisplacement[i] = m_partDisplacement[i - 1] + BODY_PART_DISTANCES[i - 1];
146ObjectHanachan::~ObjectHanachan() =
default;
149void ObjectHanachan::init() {
150 m_railInterpolator->init(0.0f, 0);
151 m_railInterpolator->setCurrVel(m_movingVel);
156 m_stillAngVel = 15.0f;
157 m_leftMisalignFrame = 0;
158 m_right = EGG::Vector3f::ez;
159 m_railAlignment = RailAlignment::Unknown;
160 m_prevRailAlignment = RailAlignment::Unknown;
162 reinterpret_cast<ObjectHanachanBody *
>(m_parts.back())->m_lastSegment =
true;
168void ObjectHanachan::initWalk() {
170 m_stillAngVel = 15.0f;
172 m_leftMisalignFrame = 0;
176void ObjectHanachan::calcWalk() {
178 m_railInterpolator->setCurrVel(0.0f);
182 m_prevRailAlignment = m_railAlignment;
183 m_railAlignment = calcRailAlignment();
186 calcRailAlignmentMotion();
189 m_stillAngVel = 15.0f;
193void ObjectHanachan::calcWait() {
194 if (shouldStartMoving()) {
200 if (m_stillAngVel >= 0.0f) {
201 m_stillAngVel -= 0.25f;
203 m_stillAngVel += 0.25f;
206 if (EGG::Mathf::abs(m_stillAngVel) <= 1.0f) {
207 m_stillAngVel = 0.0f;
216void ObjectHanachan::onSegmentEnd() {
217 u16 setting = m_railInterpolator->curPoint().setting[0];
220 m_stillDuration = setting;
225void ObjectHanachan::calcRail() {
226 m_right = m_railInterpolator->curTangentDir();
228 if (m_railInterpolator->calc() == RailInterpolator::Status::SegmentEnd) {
234void ObjectHanachan::calcBody() {
235 auto *&head = headPart();
236 head->calcTransform();
237 EGG::Vector3f forward = head->transform().base(2);
238 EGG::Vector3f dir = Interpolate(0.1f, forward, m_railInterpolator->curTangentDir());
239 head->calcTransformFromUpAndTangent(m_chain.pos(0), m_chain.up(0), dir);
241 auto parts = bodyParts();
242 for (
size_t i = 0; i < parts.size(); ++i) {
243 const EGG::Vector3f &pos = m_chain.pos(i + 1);
244 dir = m_chain.pos(i) - pos;
246 parts[i]->calcTransformFromUpAndTangent(pos, m_chain.up(i + 1), dir);
251void ObjectHanachan::initBody() {
252 headPart()->setPos(m_railInterpolator->curPos());
254 const EGG::Vector3f &curTanDir = m_railInterpolator->curTangentDir();
255 for (
size_t i = 1; i < m_parts.size(); ++i) {
256 m_parts[i]->setPos(m_parts[i - 1]->pos() - curTanDir * BODY_PART_DISTANCES[i - 1]);
257 m_parts[i]->setMatrixTangentTo(EGG::Vector3f::ey, curTanDir);
262void ObjectHanachan::initChain() {
265 for (
size_t i = 0; i < m_parts.size(); ++i) {
266 m_chain.setPos(i, m_parts[i]->pos());
271void ObjectHanachan::clearChain() {
272 m_chain.setPos(0, m_railInterpolator->curPos());
273 m_chain.setVel(0, EGG::Vector3f::zero);
274 m_chain.addSpringForce(0, EGG::Vector3f::ey * SphereLink::Gravity());
281 constexpr u16 MISALIGNMENT_CORRECTION_DURATION = 80;
283 bool becameUnaligned = m_prevRailAlignment == RailAlignment::Aligned &&
286 if (becameUnaligned &&
m_railAlignment == RailAlignment::MisalignedLeft) {
300void ObjectHanachan::calcLateralMotion(f32 amplitude, f32 period, f32 wavelength, s16 frame) {
301 f32 velAmplitude = F_TAU * amplitude / period;
303 auto parts = bodyParts();
304 for (
size_t i = 0; i < parts.size(); ++i) {
305 auto *&part = parts[i];
307 F_TAU * (
static_cast<f32
>(frame) / period - m_partDisplacement[i + 1] / wavelength);
308 part->calcTransform();
309 EGG::Vector3f right = RotateXZByYaw(HALF_PI, part->transform().base(2));
310 EGG::Vector3f posOffset = right * (amplitude * EGG::Mathf::SinFIdx(RAD2FIDX * phase));
311 m_chain.setPos(i + 1, m_parts[i + 1]->pos() + posOffset);
312 m_chain.setVel(i + 1, right * (velAmplitude * EGG::Mathf::CosFIdx(RAD2FIDX * phase)));
317ObjectHanachan::RailAlignment ObjectHanachan::calcRailAlignment()
const {
318 constexpr f32 EPSILON = 0.9995f;
320 EGG::Vector3f curTanDir = m_railInterpolator->curTangentDir();
321 EGG::Vector2f railTan = EGG::Vector2f(curTanDir.x, curTanDir.z);
322 EGG::Vector2f right = EGG::Vector2f(m_right.x, m_right.z);
323 railTan.normalise2();
326 if (railTan.dot(right) >= EPSILON) {
327 return RailAlignment::Aligned;
330 return right.cross(railTan) < 0.0f ? RailAlignment::MisalignedLeft :
331 RailAlignment::MisalignedRight;
u16 m_leftMisalignFrame
Frame at which the wiggler became left-misaligned from the rail.
void calcRailAlignmentMotion()
If the wiggler has moved out of alignment of the rail, then applies a lateral adjustment to the wiggl...
RailAlignment m_railAlignment
Captures when the wiggle takes sharp turns.