3#include "game/field/obj/ObjectCollidable.hh"
24 void createCollision()
override {
26 ObjectCollidable::createCollision();
30 void calcCollisionTransform()
override;
33 Kart::Reaction onCollision(
Kart::KartObject * , Kart::Reaction reactionOnKart,
36 return reactionOnKart;
41 const u32 m_startDelay;
The highest level abstraction for a kart.