3#include "game/field/obj/ObjectCollidable.hh"
18 [[nodiscard]] u32 loadFlags()
const override {
22 void loadAnims()
override;
23 void calcCollisionTransform()
override;
43 u32 m_currAttackFrame;
Represents the piranhas on GCN Mario Circuit.
s32 m_attackFrames
How long until the piranha stops chomping.
f32 getCollisionRadius() const override
Finds the radius that fits fully in a BoxColUnit.
s32 m_waitFrames
How long until the piranha starts chomping.
const u32 m_waitDuration
How long the piranhas has been attacking for.