Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectHeyhoShipManager.hh
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#pragma once
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#include "game/field/obj/ObjectSniper.hh"
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namespace
Kinoko::Field
{
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class
ObjectHeyhoShipManager final :
public
ObjectSniper {
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public
:
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ObjectHeyhoShipManager();
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~ObjectHeyhoShipManager()
override
;
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void
init
()
override
;
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void
calc()
override
;
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};
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}
// namespace Kinoko::Field
Kinoko::Field::ObjectHeyhoShipManager::init
void init() override
Definition
ObjectHeyhoShipManager.cc:37
Kinoko::Field
Pertains to collision.
Definition
BoxColManager.cc:10
game
field
obj
ObjectHeyhoShipManager.hh
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