Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectHeyhoShipManager.hh
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#pragma once
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#include "game/field/obj/ObjectSniper.hh"
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namespace
Field
{
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class
ObjectHeyhoShipManager
final :
public
ObjectSniper
{
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public
:
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ObjectHeyhoShipManager
();
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~ObjectHeyhoShipManager
()
override
;
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void
init
()
override
;
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void
calc()
override
;
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};
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}
// namespace Field
Field::ObjectHeyhoShipManager
Definition
ObjectHeyhoShipManager.hh:7
Field::ObjectHeyhoShipManager::init
void init() override
Definition
ObjectHeyhoShipManager.cc:40
Field::ObjectSniper
The base class for a manager object which is responsible for synchronizing a set of projectiles and a...
Definition
ObjectSniper.hh:15
Field
Pertains to collision.
Definition
BoxColManager.cc:8
game
field
obj
ObjectHeyhoShipManager.hh
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