A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectHeyhoShipManager.hh
1#pragma once
2
3#include "game/field/obj/ObjectSniper.hh"
4
5namespace Field {
6
7class ObjectHeyhoShipManager final : public ObjectSniper {
8public:
10 ~ObjectHeyhoShipManager() override;
11
12 void init() override;
13 void calc() override;
14};
15
16} // namespace Field
The base class for a manager object which is responsible for synchronizing a set of projectiles and a...
Pertains to collision.