A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectWoodbox.hh
1#pragma once
2
3#include "game/field/obj/ObjectBreakable.hh"
4
5namespace Field {
6
8public:
10 ~ObjectWoodbox() override;
11
13 [[nodiscard]] const char *getKclName() const override {
14 return "ironbox"; // woodbox when not in TTs
15 }
16
17 void calcCollisionTransform() override;
18};
19
20} // namespace Field
Pertains to collision.