A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectNoImpl.hh
1#pragma once
2
3#include "game/field/obj/ObjectBase.hh"
4
5namespace Field {
6
7class ObjectNoImpl final : public ObjectBase {
8public:
10 ~ObjectNoImpl() override;
11
12 void load() override;
13 void createCollision() override {}
14 void calcCollisionTransform() override {}
15};
16
17} // namespace Field
Pertains to collision.