A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectDossunTsuibi.hh
1#include "game/field/obj/ObjectDossun.hh"
2
3namespace Field {
4
5class ObjectDossunTsuibiHolder;
6
8class ObjectDossunTsuibi final : public ObjectDossun {
10
11public:
14 : ObjectDossun(params), m_holder(holder) {}
15
17 ~ObjectDossunTsuibi() override = default;
18
20 void calc() override {
21 m_touchingGround = false;
22 }
23
25 void startStill() override {
26 ObjectDossun::startStill();
27 m_holder->startStill();
28 }
29
30private:
32};
33
34} // namespace Field
The manager class for the pair of Thwomps in the long hallway on rBC.
Represents one of the two thwomps that oscillate and stomp in the long rBC hallway.
Base class for the various different Thwomp types in the game.
Pertains to collision.