Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectDossunTsuibi.hh
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#include "game/field/obj/ObjectDossun.hh"
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namespace
Kinoko::Field
{
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class
ObjectDossunTsuibiHolder
;
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class
ObjectDossunTsuibi final :
public
ObjectDossun {
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friend
ObjectDossunTsuibiHolder;
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public
:
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ObjectDossunTsuibi(
const
System::MapdataGeoObj
¶ms, ObjectDossunTsuibiHolder *holder)
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: ObjectDossun(params), m_holder(holder) {}
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~ObjectDossunTsuibi()
override
=
default
;
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void
calc()
override
{
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m_touchingGround =
false
;
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}
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void
startStill()
override
{
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ObjectDossun::startStill();
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m_holder->startStill();
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}
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private
:
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ObjectDossunTsuibiHolder *m_holder;
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};
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}
// namespace Kinoko::Field
Kinoko::Field::ObjectDossunTsuibiHolder
The manager class for the pair of Thwomps in the long hallway on rBC.
Definition
ObjectDossunTsuibiHolder.hh:12
Kinoko::System::MapdataGeoObj
Definition
MapdataGeoObj.hh:9
Kinoko::Field
Pertains to collision.
Definition
BoxColManager.cc:10
game
field
obj
ObjectDossunTsuibi.hh
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Malleo
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