1#include "ObjectShip64.hh"
9ObjectShip64::~ObjectShip64() =
default;
12void ObjectShip64::init() {
13 m_railInterpolator->init(0, 0);
15 m_tangent = m_railInterpolator->curTangentDir();
16 m_railInterpolator->setPerPointVelocities(
true);
23void ObjectShip64::calc() {
24 m_railInterpolator->calc();
26 setPos(m_railInterpolator->curPos());
28 m_tangent = Interpolate(0.2f, m_tangent, m_railInterpolator->curTangentDir());
29 m_tangent.normalise();
31 setMatrixFromOrthonormalBasisAndPos(m_tangent);
35void ObjectShip64::createCollision() {
36 constexpr f32 RADIUS = 1500.0f;
37 constexpr f32 HEIGHT = 3500.0f;
39 ObjectCollidable::createCollision();
40 m_auxCollision =
new ObjectCollisionCylinder(RADIUS, HEIGHT, EGG::Vector3f::zero);
44void ObjectShip64::calcCollisionTransform() {
45 ObjectCollidable::calcCollisionTransform();
49 v = m_transform.base(0);
52 m_transform.setAxisRotation(F_PI / 2.0f, v);
54 m_transform.setBase(3, v);
56 m_auxCollision->transform(m_transform, m_scale);
60bool ObjectShip64::checkCollision(ObjectCollisionBase *lhs,
EGG::Vector3f &dist) {
64 bool has_col = lhs->check(*m_collision, colDist) || lhs->check(*m_auxCollision, auxDist);
65 dist = colDist + auxDist;
f32 normalise()
Normalizes the vector and returns the original length.