A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectCarTGE.cc
1#include "ObjectCarTGE.hh"
2
3#include "game/field/ObjectCollisionCylinder.hh"
4#include "game/field/ObjectDirector.hh"
5#include "game/field/RailManager.hh"
6#include "game/field/obj/ObjectHighwayManager.hh"
7
8#include "game/kart/KartObject.hh"
9
10#include "game/system/RaceConfig.hh"
11
12namespace Field {
13
15ObjectCarTGE::ObjectCarTGE(const System::MapdataGeoObj &params)
16 : ObjectCollidable(params), StateManager(this), m_auxCollision(nullptr), m_carName{},
17 m_mdlName{}, m_carType(CarType::Normal), m_dummyId(ObjectId::None),
18 m_scaledTangentDir(EGG::Vector3f::zero), m_currSpeed(0.0f), m_up(EGG::Vector3f::zero),
19 m_tangent(EGG::Vector3f::zero) {
20 u32 carVariant = static_cast<u32>(params.setting(3));
21 m_highwayVel = static_cast<f32>(params.setting(2));
22 m_localVel = static_cast<f32>(params.setting(1));
23
24 s16 pathId = params.pathId();
25
26 // The base game returns before the StateManager sets its state entries.
27 // Since we handle this in the template specialization's constructor in Kinoko,
28 // we need to reset the StateManager parameters back to their default values before returning.
29 if (pathId == -1) {
30 m_nextStateId = -1;
31 m_currentStateId = 0;
32 m_currentFrame = 0;
33 m_entries = {};
34 m_obj = nullptr;
35
36 return;
37 }
38
39 // The base game preemptively calculates collision for all points along the rail.
40 RailManager::Instance()->rail(pathId)->checkSphereFull();
41
42 const auto *name = getName();
43
44 if (strcmp(name, "car_body") == 0) {
45 snprintf(m_carName, sizeof(m_carName), "%s", "K_car_body");
46 m_carType = CarType::Normal;
47 } else if (strcmp(name, "kart_truck") == 0) {
48 snprintf(m_carName, sizeof(m_carName), "%s", "K_truck");
49 m_carType = CarType::Truck;
50 } else if (strcmp(name, "K_bomb_car") == 0) {
51 PANIC("Bomb cars are not implemented!");
52 }
53
54 const auto *resourceName = getResources();
55
56 switch (carVariant) {
57 case 0: {
58 if (strcmp(resourceName, "K_truck") == 0) {
59 snprintf(m_mdlName, sizeof(m_mdlName), "%s_b", "K_truck");
60 } else if (strcmp(resourceName, "K_car_body") == 0) {
61 snprintf(m_mdlName, sizeof(m_mdlName), "%s_b", "K_car");
62 }
63 } break;
64 case 1: {
65 if (strcmp(resourceName, "K_truck") == 0) {
66 snprintf(m_mdlName, sizeof(m_mdlName), "%s_o", "K_truck");
67 } else if (strcmp(resourceName, "K_car_body") == 0) {
68 snprintf(m_mdlName, sizeof(m_mdlName), "%s_r", "K_car");
69 }
70 } break;
71 case 2: {
72 if (strcmp(resourceName, "K_truck") == 0) {
73 snprintf(m_mdlName, sizeof(m_mdlName), "%s_g", "K_truck");
74 } else if (strcmp(resourceName, "K_car_body") == 0) {
75 snprintf(m_mdlName, sizeof(m_mdlName), "%s_y", "K_car");
76 }
77 } break;
78 default: {
79 PANIC("Bomb cars are not implemented!");
80 break;
81 }
82 }
83
84 switch (m_carType) {
85 case CarType::Normal:
86 m_dummyId = ObjectDirector::Instance()->flowTable().getIdFromName("car_body_dummy");
87 break;
88 case CarType::Truck:
89 m_dummyId = ObjectDirector::Instance()->flowTable().getIdFromName("kart_truck_dummy");
90 break;
91 default:
92 PANIC("Bomb cars are not implemented!");
93 break;
94 }
95
96 if (System::RaceConfig::Instance()->raceScenario().course == Course::Moonview_Highway) {
97 registerManagedObject();
98 }
99}
100
102ObjectCarTGE::~ObjectCarTGE() {
103 delete m_auxCollision;
104}
105
107void ObjectCarTGE::init() {
108 constexpr f32 HIT_ANGLE_TRUCK = 20.0f;
109 constexpr f32 HIT_ANGLE_NORMAL = 40.0f;
110
111 if (m_mapObj->pathId() == -1) {
112 return;
113 }
114
115 u16 idx = m_mapObj->setting(0);
116 m_railInterpolator->init(0.0f, idx);
117
118 auto *rail = RailManager::Instance()->rail(m_mapObj->pathId());
119 u16 speedSetting = rail->points()[idx].setting[1];
120 if (speedSetting == 1) {
121 m_railInterpolator->setCurrVel(m_highwayVel);
122 } else if (speedSetting == 0) {
123 m_railInterpolator->setCurrVel(m_localVel);
124 }
125
126 u16 curPointSpeedSetting = m_railInterpolator->curPoint().setting[1];
127 u16 nextPointSpeedSetting = m_railInterpolator->nextPoint().setting[1];
128
129 if (curPointSpeedSetting == 0 && nextPointSpeedSetting == 1) {
130 m_nextStateId = 1;
131 } else if (curPointSpeedSetting == 1 && nextPointSpeedSetting == 0) {
132 m_nextStateId = 2;
133 }
134
135 m_squashed = false;
136 m_pos = m_railInterpolator->curPos();
137 m_flags.setBit(eFlags::Position);
138 m_currSpeed = m_railInterpolator->speed();
139 m_scaledTangentDir = m_railInterpolator->curTangentDir() * m_currSpeed;
140 m_hitAngle = (m_carType == CarType::Truck) ? HIT_ANGLE_TRUCK : HIT_ANGLE_NORMAL;
141}
142
144void ObjectCarTGE::calc() {
145 StateManager::calc();
146
147 if (m_railInterpolator->calc() == RailInterpolator::Status::SegmentEnd) {
148 u16 curPointSpeedSetting = m_railInterpolator->curPoint().setting[1];
149 u16 nextPointSpeedSetting = m_railInterpolator->nextPoint().setting[1];
150
151 if (curPointSpeedSetting == 0 && nextPointSpeedSetting == 1) {
152 m_nextStateId = 1;
153 } else if (curPointSpeedSetting == 1 && nextPointSpeedSetting == 0) {
154 m_nextStateId = 2;
155 }
156 }
157
158 calcPos();
159
160 m_hasAuxCollision = false;
161}
162
164void ObjectCarTGE::createCollision() {
165 constexpr f32 TRUCK_RADIUS = 190.0f;
166 constexpr f32 TRUCK_HEIGHT = 500.0f;
167 constexpr f32 NORMAL_RADIUS = 150.0f;
168 constexpr f32 NORMAL_HEIGHT = 200.0f;
169
170 ASSERT(m_carType == CarType::Truck || m_carType == CarType::Normal);
171
172 bool isTruck = (m_carType == CarType::Truck);
173
174 ObjectCollidable::createCollision();
175
176 f32 radius = isTruck ? TRUCK_RADIUS : NORMAL_RADIUS;
177 f32 height = isTruck ? TRUCK_HEIGHT : NORMAL_HEIGHT;
178
179 m_auxCollision = new ObjectCollisionCylinder(radius, height, collisionCenter());
180}
181
183void ObjectCarTGE::calcCollisionTransform() {
184 auto *col = collision();
185
186 if (!col) {
187 return;
188 }
189
190 calcTransform();
191 col->transform(m_transform, m_scale, m_scaledTangentDir);
192 calcTransform();
193 EGG::Matrix34f mat;
194 SetRotTangentHorizontal(mat, m_transform.base(2), EGG::Vector3f::ey);
195 calcTransform();
196 mat.setBase(3, m_transform.base(3));
197 m_auxCollision->transform(mat, m_scale, m_scaledTangentDir);
198}
199
201f32 ObjectCarTGE::getCollisionRadius() const {
202 constexpr f32 NORMAL_RADIUS = 600.0f;
203 constexpr f32 TRUCK_RADIUS = 1100.0f;
204
205 ASSERT(m_carType == CarType::Truck || m_carType == CarType::Normal);
206 return (m_carType == CarType::Truck) ? TRUCK_RADIUS : NORMAL_RADIUS;
207}
208
210Kart::Reaction ObjectCarTGE::onCollision(Kart::KartObject *kartObj, Kart::Reaction reactionOnKart,
211 Kart::Reaction /*reactionOnObj*/, EGG::Vector3f &hitDepth) {
212 constexpr u32 SQUASH_INVULNERABILITY = 200;
213
214 if (!m_hasAuxCollision) {
215 EGG::Vector3f hitDepthNorm = hitDepth;
216 hitDepthNorm.normalise2();
217
218 if (hitDepthNorm.y > 0.9f) {
219 return Kart::Reaction::UntrickableJumpPad;
220 }
221 }
222
223 if (m_highwayMgr && m_highwayMgr->squashTimer() < SQUASH_INVULNERABILITY) {
224 const auto &hitTable = ObjectDirector::Instance()->hitTableKart();
225 reactionOnKart = hitTable.reaction(hitTable.slot(static_cast<ObjectId>(m_dummyId)));
226 }
227
228 // In the base game, behavior branches on reactionOnObj, but for time trials it's always 0.
229 if (reactionOnKart != Kart::Reaction::None && reactionOnKart != Kart::Reaction::WallAllSpeed) {
230 m_squashed = true;
231 calcTransform();
232 EGG::Vector3f v2 = m_transform.base(2);
233 v2.y = 0.0f;
234 v2.normalise2();
235 EGG::Vector3f posDelta = kartObj->pos() - m_pos;
236 posDelta.y = 0.0f;
237 posDelta.normalise2();
238
239 if (v2.dot(posDelta) < EGG::Mathf::CosFIdx(0.7111111f * m_hitAngle) && !m_hasAuxCollision) {
240 reactionOnKart = Kart::Reaction::LaunchSpin;
241 }
242
243 hitDepth.setZero();
244 }
245
246 return reactionOnKart;
247}
248
250bool ObjectCarTGE::checkCollision(ObjectCollisionBase *lhs, EGG::Vector3f &dist) {
251 dist = EGG::Vector3f::zero;
252 bool hasCol = lhs->check(*m_collision, dist);
253
254 if (!hasCol) {
255 hasCol = lhs->check(*m_auxCollision, dist);
256 m_hasAuxCollision = hasCol;
257 }
258
259 return hasCol;
260}
261
263const EGG::Vector3f &ObjectCarTGE::collisionCenter() const {
264 static constexpr EGG::Vector3f CENTER_TRUCK = EGG::Vector3f(0.0f, 300.0f, 0.0f);
265 static constexpr EGG::Vector3f CENTER_NORMAL = EGG::Vector3f(0.0f, 100.0f, 0.0f);
266 static constexpr EGG::Vector3f CENTER_DEFAULT = EGG::Vector3f(0.0f, 0.0f, 0.0f);
267
268 switch (m_carType) {
269 case CarType::Truck:
270 return CENTER_TRUCK;
271 case CarType::Normal:
272 return CENTER_NORMAL;
273 default:
274 return CENTER_DEFAULT;
275 }
276}
277
278void ObjectCarTGE::enterStateStub() {}
279
280void ObjectCarTGE::calcStateStub() {}
281
286void ObjectCarTGE::calcState1() {
287 m_currSpeed += TOLL_BOOTH_ACCEL;
288
289 if (m_currSpeed > m_highwayVel) {
290 m_currSpeed = m_highwayVel;
291 m_nextStateId = 0;
292 }
293
294 m_railInterpolator->setCurrVel(m_currSpeed);
295 m_scaledTangentDir = m_railInterpolator->curTangentDir() * m_currSpeed;
296}
297
302void ObjectCarTGE::calcState2() {
303 m_currSpeed -= TOLL_BOOTH_ACCEL;
304
305 if (m_currSpeed < m_localVel) {
306 m_currSpeed = m_localVel;
307 m_nextStateId = 0;
308 }
309
310 m_railInterpolator->setCurrVel(m_currSpeed);
311 m_scaledTangentDir = m_railInterpolator->curTangentDir() * m_currSpeed;
312}
313
315void ObjectCarTGE::calcPos() {
316 constexpr f32 NORMAL_SPEED = 1500.0f;
317 constexpr f32 TRUCK_SPEED = 1600.0f;
318
319 f32 speed = (m_carType == CarType::Truck) ? TRUCK_SPEED : NORMAL_SPEED;
320 f32 t = speed * m_scale.z * 0.5f;
321
322 EGG::Vector3f curDir;
323 EGG::Vector3f curTangentDir;
324 m_railInterpolator->evalCubicBezierOnPath(t, curDir, curTangentDir);
325
326 const EGG::Vector3f curPos = m_railInterpolator->curPos();
327 EGG::Vector3f posDelta = curPos - curDir;
328 posDelta.normalise2();
329 m_tangent += 0.1f * (posDelta - m_tangent);
330 m_tangent.y = posDelta.y;
331 m_tangent.normalise2();
332
333 if (m_tangent.y > -0.05f) {
334 m_pos = curPos - m_tangent * t * 0.5f;
335 } else {
336 m_pos = (curPos - m_tangent * t * 0.5f) - EGG::Vector3f::ey * 5.0f;
337 }
338
339 m_flags.setBit(eFlags::Position);
340 m_up = OrthonormalBasis(m_tangent).base(1);
341 setMatrixTangentTo(m_up, m_tangent);
342}
343
344} // namespace Field
A 3 x 4 matrix.
Definition Matrix.hh:8
void setBase(size_t col, const Vector3f &base)
Sets one column of a matrix.
Definition Matrix.cc:181
The highest level abstraction for a kart.
Definition KartObject.hh:11
EGG core library.
Definition Archive.cc:6
Pertains to collision.
A 3D float vector.
Definition Vector.hh:88
f32 dot(const Vector3f &rhs) const
The dot product between two vectors.
Definition Vector.hh:187