1#include "ObjectCarTGE.hh"
3#include "game/field/ObjectCollisionCylinder.hh"
4#include "game/field/ObjectDirector.hh"
5#include "game/field/RailManager.hh"
6#include "game/field/obj/ObjectHighwayManager.hh"
8#include "game/kart/KartObject.hh"
10#include "game/system/RaceConfig.hh"
16 : ObjectCollidable(params), StateManager(this), m_auxCollision(nullptr), m_carName{},
17 m_mdlName{}, m_carType(CarType::Normal), m_dummyId(ObjectId::None),
18 m_scaledTangentDir(
EGG::Vector3f::zero), m_currSpeed(0.0f), m_up(
EGG::Vector3f::zero),
19 m_tangent(
EGG::Vector3f::zero) {
20 u32 carVariant =
static_cast<u32>(params.setting(3));
21 m_highwayVel =
static_cast<f32
>(params.setting(2));
22 m_localVel =
static_cast<f32
>(params.setting(1));
24 s16 pathId = params.pathId();
40 RailManager::Instance()->rail(pathId)->checkSphereFull();
42 const auto *name = getName();
44 if (strcmp(name,
"car_body") == 0) {
45 snprintf(m_carName,
sizeof(m_carName),
"%s",
"K_car_body");
46 m_carType = CarType::Normal;
47 }
else if (strcmp(name,
"kart_truck") == 0) {
48 snprintf(m_carName,
sizeof(m_carName),
"%s",
"K_truck");
49 m_carType = CarType::Truck;
50 }
else if (strcmp(name,
"K_bomb_car") == 0) {
51 PANIC(
"Bomb cars are not implemented!");
54 const auto *resourceName = getResources();
58 if (strcmp(resourceName,
"K_truck") == 0) {
59 snprintf(m_mdlName,
sizeof(m_mdlName),
"%s_b",
"K_truck");
60 }
else if (strcmp(resourceName,
"K_car_body") == 0) {
61 snprintf(m_mdlName,
sizeof(m_mdlName),
"%s_b",
"K_car");
65 if (strcmp(resourceName,
"K_truck") == 0) {
66 snprintf(m_mdlName,
sizeof(m_mdlName),
"%s_o",
"K_truck");
67 }
else if (strcmp(resourceName,
"K_car_body") == 0) {
68 snprintf(m_mdlName,
sizeof(m_mdlName),
"%s_r",
"K_car");
72 if (strcmp(resourceName,
"K_truck") == 0) {
73 snprintf(m_mdlName,
sizeof(m_mdlName),
"%s_g",
"K_truck");
74 }
else if (strcmp(resourceName,
"K_car_body") == 0) {
75 snprintf(m_mdlName,
sizeof(m_mdlName),
"%s_y",
"K_car");
79 PANIC(
"Bomb cars are not implemented!");
86 m_dummyId = ObjectDirector::Instance()->flowTable().getIdFromName(
"car_body_dummy");
89 m_dummyId = ObjectDirector::Instance()->flowTable().getIdFromName(
"kart_truck_dummy");
92 PANIC(
"Bomb cars are not implemented!");
96 if (System::RaceConfig::Instance()->raceScenario().course == Course::Moonview_Highway) {
97 registerManagedObject();
102ObjectCarTGE::~ObjectCarTGE() {
103 delete m_auxCollision;
107void ObjectCarTGE::init() {
108 constexpr f32 HIT_ANGLE_TRUCK = 20.0f;
109 constexpr f32 HIT_ANGLE_NORMAL = 40.0f;
111 if (m_mapObj->pathId() == -1) {
115 u16 idx = m_mapObj->setting(0);
116 m_railInterpolator->init(0.0f, idx);
118 auto *rail = RailManager::Instance()->rail(m_mapObj->pathId());
119 u16 speedSetting = rail->points()[idx].setting[1];
120 if (speedSetting == 1) {
121 m_railInterpolator->setCurrVel(m_highwayVel);
122 }
else if (speedSetting == 0) {
123 m_railInterpolator->setCurrVel(m_localVel);
126 u16 curPointSpeedSetting = m_railInterpolator->curPoint().setting[1];
127 u16 nextPointSpeedSetting = m_railInterpolator->nextPoint().setting[1];
129 if (curPointSpeedSetting == 0 && nextPointSpeedSetting == 1) {
131 }
else if (curPointSpeedSetting == 1 && nextPointSpeedSetting == 0) {
136 m_pos = m_railInterpolator->curPos();
137 m_flags.setBit(eFlags::Position);
138 m_currSpeed = m_railInterpolator->speed();
139 m_scaledTangentDir = m_railInterpolator->curTangentDir() * m_currSpeed;
140 m_hitAngle = (m_carType == CarType::Truck) ? HIT_ANGLE_TRUCK : HIT_ANGLE_NORMAL;
144void ObjectCarTGE::calc() {
145 StateManager::calc();
147 if (m_railInterpolator->calc() == RailInterpolator::Status::SegmentEnd) {
148 u16 curPointSpeedSetting = m_railInterpolator->curPoint().setting[1];
149 u16 nextPointSpeedSetting = m_railInterpolator->nextPoint().setting[1];
151 if (curPointSpeedSetting == 0 && nextPointSpeedSetting == 1) {
153 }
else if (curPointSpeedSetting == 1 && nextPointSpeedSetting == 0) {
160 m_hasAuxCollision =
false;
164void ObjectCarTGE::createCollision() {
165 constexpr f32 TRUCK_RADIUS = 190.0f;
166 constexpr f32 TRUCK_HEIGHT = 500.0f;
167 constexpr f32 NORMAL_RADIUS = 150.0f;
168 constexpr f32 NORMAL_HEIGHT = 200.0f;
170 ASSERT(m_carType == CarType::Truck || m_carType == CarType::Normal);
172 bool isTruck = (m_carType == CarType::Truck);
174 ObjectCollidable::createCollision();
176 f32 radius = isTruck ? TRUCK_RADIUS : NORMAL_RADIUS;
177 f32 height = isTruck ? TRUCK_HEIGHT : NORMAL_HEIGHT;
179 m_auxCollision =
new ObjectCollisionCylinder(radius, height, collisionCenter());
183void ObjectCarTGE::calcCollisionTransform() {
184 auto *col = collision();
191 col->transform(m_transform, m_scale, m_scaledTangentDir);
194 SetRotTangentHorizontal(mat, m_transform.base(2), EGG::Vector3f::ey);
196 mat.
setBase(3, m_transform.base(3));
197 m_auxCollision->transform(mat, m_scale, m_scaledTangentDir);
201f32 ObjectCarTGE::getCollisionRadius()
const {
202 constexpr f32 NORMAL_RADIUS = 600.0f;
203 constexpr f32 TRUCK_RADIUS = 1100.0f;
205 ASSERT(m_carType == CarType::Truck || m_carType == CarType::Normal);
206 return (m_carType == CarType::Truck) ? TRUCK_RADIUS : NORMAL_RADIUS;
210Kart::Reaction ObjectCarTGE::onCollision(
Kart::KartObject *kartObj, Kart::Reaction reactionOnKart,
212 constexpr u32 SQUASH_INVULNERABILITY = 200;
214 if (!m_hasAuxCollision) {
216 hitDepthNorm.normalise2();
218 if (hitDepthNorm.y > 0.9f) {
219 return Kart::Reaction::UntrickableJumpPad;
223 if (m_highwayMgr && m_highwayMgr->squashTimer() < SQUASH_INVULNERABILITY) {
224 const auto &hitTable = ObjectDirector::Instance()->hitTableKart();
225 reactionOnKart = hitTable.reaction(hitTable.slot(
static_cast<ObjectId
>(m_dummyId)));
229 if (reactionOnKart != Kart::Reaction::None && reactionOnKart != Kart::Reaction::WallAllSpeed) {
237 posDelta.normalise2();
239 if (v2.
dot(posDelta) < EGG::Mathf::CosFIdx(0.7111111f * m_hitAngle) && !m_hasAuxCollision) {
240 reactionOnKart = Kart::Reaction::LaunchSpin;
246 return reactionOnKart;
250bool ObjectCarTGE::checkCollision(ObjectCollisionBase *lhs,
EGG::Vector3f &dist) {
251 dist = EGG::Vector3f::zero;
252 bool hasCol = lhs->check(*m_collision, dist);
255 hasCol = lhs->check(*m_auxCollision, dist);
256 m_hasAuxCollision = hasCol;
271 case CarType::Normal:
272 return CENTER_NORMAL;
274 return CENTER_DEFAULT;
278void ObjectCarTGE::enterStateStub() {}
280void ObjectCarTGE::calcStateStub() {}
286void ObjectCarTGE::calcState1() {
287 m_currSpeed += TOLL_BOOTH_ACCEL;
289 if (m_currSpeed > m_highwayVel) {
290 m_currSpeed = m_highwayVel;
294 m_railInterpolator->setCurrVel(m_currSpeed);
295 m_scaledTangentDir = m_railInterpolator->curTangentDir() * m_currSpeed;
302void ObjectCarTGE::calcState2() {
303 m_currSpeed -= TOLL_BOOTH_ACCEL;
305 if (m_currSpeed < m_localVel) {
306 m_currSpeed = m_localVel;
310 m_railInterpolator->setCurrVel(m_currSpeed);
311 m_scaledTangentDir = m_railInterpolator->curTangentDir() * m_currSpeed;
315void ObjectCarTGE::calcPos() {
316 constexpr f32 NORMAL_SPEED = 1500.0f;
317 constexpr f32 TRUCK_SPEED = 1600.0f;
319 f32 speed = (m_carType == CarType::Truck) ? TRUCK_SPEED : NORMAL_SPEED;
320 f32 t = speed * m_scale.z * 0.5f;
324 m_railInterpolator->evalCubicBezierOnPath(t, curDir, curTangentDir);
328 posDelta.normalise2();
329 m_tangent += 0.1f * (posDelta - m_tangent);
330 m_tangent.y = posDelta.y;
331 m_tangent.normalise2();
333 if (m_tangent.y > -0.05f) {
334 m_pos = curPos - m_tangent * t * 0.5f;
336 m_pos = (curPos - m_tangent * t * 0.5f) - EGG::Vector3f::ey * 5.0f;
339 m_flags.setBit(eFlags::Position);
340 m_up = OrthonormalBasis(m_tangent).base(1);
341 setMatrixTangentTo(m_up, m_tangent);
void setBase(size_t col, const Vector3f &base)
Sets one column of a matrix.
The highest level abstraction for a kart.
f32 dot(const Vector3f &rhs) const
The dot product between two vectors.