A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectTruckWagon.cc
1#include "ObjectTruckWagon.hh"
2
3#include "game/field/CollisionDirector.hh"
4#include "game/field/Rail.hh"
5#include "game/field/RailManager.hh"
6
7#include "game/kart/KartCollide.hh"
8#include "game/kart/KartObject.hh"
9
10namespace Field {
11
13ObjectTruckWagonCart::ObjectTruckWagonCart(const System::MapdataGeoObj &params)
14 : ObjectCollidable(params), StateManager(this, STATE_ENTRIES), m_active(true),
15 m_vel(EGG::Vector3f::zero), m_lastVel(EGG::Vector3f::zero), m_up(EGG::Vector3f::zero),
16 m_tangent(EGG::Vector3f::zero), m_pitch(0.0f) {}
17
19ObjectTruckWagonCart::~ObjectTruckWagonCart() = default;
20
22void ObjectTruckWagonCart::calc() {
23 if (!m_active) {
24 return;
25 }
26
27 switch (m_railInterpolator->calc()) {
28 case RailInterpolator::Status::SegmentEnd:
29 if (m_currentStateId != 1) {
30 u16 setting = m_railInterpolator->curPoint().setting[1];
31 if (setting <= 2) {
32 m_nextStateId = setting;
33 }
34 }
35 break;
36 case RailInterpolator::Status::ChangingDirection:
37 deactivate();
38 break;
39 default:
40 break;
41 }
42
43 m_vel.x = m_railInterpolator->currVel() * m_railInterpolator->curTangentDir().z;
44 m_vel.z = m_railInterpolator->currVel() * m_railInterpolator->curTangentDir().z;
45
46 StateManager::calc();
47
48 calcTransform();
49}
50
52void ObjectTruckWagonCart::calcCollisionTransform() {
53 auto *col = collision();
54 if (!col || !m_active) {
55 return;
56 }
57
58 f32 yOffset = m_currentStateId == 1 ? 500.0f : 100.0f;
59 EGG::Matrix34f mat = EGG::Matrix34f::zero;
60 mat.makeT(EGG::Vector3f(0.0f, yOffset, 0.0f));
61
62 calcTransform();
63 col->transform(m_transform.multiplyTo(mat), m_scale, m_vel);
64}
65
67Kart::Reaction ObjectTruckWagonCart::onCollision(Kart::KartObject *kartObj,
68 Kart::Reaction reactionOnKart, Kart::Reaction /*reactionOnObj*/,
69 EGG::Vector3f & /*hitDepth*/) {
70 return kartObj->speedRatioCapped() < 0.5f ? Kart::Reaction::WallAllSpeed : reactionOnKart;
71}
72
74void ObjectTruckWagonCart::calcState0() {
75 constexpr f32 RADIUS = 50.0f;
76 constexpr f32 GRAVITY = 2.0f;
77 constexpr f32 INITIAL_FALL_OFFSET = 15.0f;
78
79 const EGG::Vector3f &railPos = m_railInterpolator->curPos();
80 if (m_railInterpolator->curPointIdx() != 3) {
81 m_pos = railPos;
82 m_flags.setBit(eFlags::Position);
83
84 m_up = Interpolate(0.1f, m_up,
85 m_railInterpolator->floorNrm(m_railInterpolator->nextPointIdx()));
86 m_tangent = Interpolate(0.1f, m_tangent, m_railInterpolator->curTangentDir());
87 m_up.normalise2();
88 m_tangent.normalise2();
89
90 setMatrixTangentTo(m_up, m_tangent);
91
92 return;
93 }
94
95 m_pos = EGG::Vector3f(railPos.x, m_pos.y - INITIAL_FALL_OFFSET, railPos.z);
96 m_flags.setBit(eFlags::Position);
97
98 CollisionInfo info;
99 EGG::Vector3f pos = m_pos + EGG::Vector3f(0.0f, RADIUS, 0.0f);
100
101 EGG::Vector3f floorNrm = m_up;
102 EGG::Vector3f tangent = m_tangent;
103
104 bool hasCol = CollisionDirector::Instance()->checkSphereFull(RADIUS, pos, EGG::Vector3f::inf,
105 KCL_TYPE_FLOOR, &info, nullptr, 0);
106
107 if (hasCol) {
108 m_vel.y = 0.0f;
109 m_pos += info.tangentOff;
110 m_flags.setBit(eFlags::Position);
111
112 if (info.floorDist > -std::numeric_limits<f32>::min()) {
113 floorNrm = info.floorNrm;
114 }
115
116 tangent = m_railInterpolator->curTangentDir();
117 } else {
118 m_flags.setBit(eFlags::Position);
119 m_vel.y -= GRAVITY;
120 m_pos.y = m_vel.y + m_pos.y;
121 }
122
123 m_up = Interpolate(0.1f, m_up, floorNrm);
124 m_tangent = Interpolate(0.1f, m_tangent, tangent);
125 m_up.normalise2();
126 m_tangent.normalise2();
127
128 setMatrixTangentTo(m_up, m_tangent);
129}
130
132void ObjectTruckWagonCart::calcState1() {
133 constexpr EGG::Vector3f INITIAL_OFFSET = EGG::Vector3f(0.0f, 710.0f, 0.0f);
134
135 // Controls how strongly the cart tries to restore to neutral (damped harmonic oscillator)
136 constexpr f32 SPRING_STIFFNESS = 3.9f;
137 constexpr f32 PITCH_INERTIA = 1300.0f;
138 constexpr f32 ANG_VEL_DECAY = 0.998f;
139
140 EGG::Vector2f lastVelXZ = EGG::Vector2f(m_lastVel.x, m_lastVel.z);
141 EGG::Vector2f velXZ = EGG::Vector2f(m_vel.x, m_vel.z);
142 f32 velMagDiff = EGG::Mathf::sqrt((velXZ - lastVelXZ).dot());
143 velMagDiff = velXZ.cross(lastVelXZ) > 0.0f ? -velMagDiff : velMagDiff;
144 f32 cos = velMagDiff * EGG::Mathf::CosFIdx(RAD2FIDX * m_pitch);
145 f32 sin = EGG::Mathf::SinFIdx(RAD2FIDX * m_pitch);
146 m_angVel = (m_angVel + (cos + -SPRING_STIFFNESS * sin) / PITCH_INERTIA) * ANG_VEL_DECAY;
147 m_pitch += m_angVel;
148
149 EGG::Vector3f tanXZ = m_railInterpolator->curTangentDir();
150 tanXZ.y = 0.0f;
151 tanXZ.normalise2();
152 EGG::Matrix34f mat;
153 mat.setAxisRotation(m_pitch, tanXZ);
154 mat.setBase(3, EGG::Vector3f::zero);
155
156 m_up = Interpolate(0.1f, m_up, mat.ps_multVector(EGG::Vector3f::ey));
157 m_tangent = Interpolate(0.1f, m_tangent, tanXZ);
158 m_tangent.y = 0.0f;
159
160 m_up.normalise2();
161 m_tangent.normalise2();
162 EGG::Vector3f cross = m_up.cross(m_tangent);
163 cross.normalise2();
164
165 mat.setBase(0, cross);
166 mat.setBase(1, m_up);
167 mat.setBase(2, m_tangent);
168 mat.setBase(3, m_pos);
169
170 m_flags.setBit(eFlags::Matrix);
171 m_transform = mat;
172
173 m_flags.setBit(eFlags::Position);
174 m_pos = m_railInterpolator->curPos() + INITIAL_OFFSET - mat.ps_multVector(INITIAL_OFFSET);
175 m_lastVel = m_vel;
176}
177
179void ObjectTruckWagonCart::reset(u32 idx) {
180 m_railInterpolator->init(0.0f, idx);
181 m_railInterpolator->setPerPointVelocities(true);
182
183 m_pos = m_railInterpolator->curPos();
184 m_flags.setBit(eFlags::Position);
185 m_speed = m_railInterpolator->speed();
186 m_vel = m_railInterpolator->curTangentDir() * m_speed;
187 m_lastVel.setZero();
188
189 if (m_currentStateId != 1) {
190 u16 setting = m_railInterpolator->curPoint().setting[1];
191 if (setting <= 2) {
192 m_nextStateId = setting;
193 }
194 }
195
196 m_up = EGG::Vector3f::ey;
197 m_tangent = EGG::Vector3f::ez;
198 m_pitch = 0.0f;
199 m_angVel = 0.0f;
200}
201
203ObjectTruckWagon::ObjectTruckWagon(const System::MapdataGeoObj &params)
204 : ObjectCollidable(params), m_spawn2Frame(static_cast<s32>(params.setting(1))),
205 m_cycleDuration(static_cast<s32>(params.setting(2))) {
206 constexpr u32 CART_COUNT = 12;
207
208 // For now, we don't care about low LOD minecarts since they don't have collision.
209 if (params.setting(3) > 0) {
210 return;
211 }
212
213 m_carts = std::span<ObjectTruckWagonCart *>(new ObjectTruckWagonCart *[CART_COUNT], CART_COUNT);
214
215 for (auto *&cart : m_carts) {
216 cart = new ObjectTruckWagonCart(params);
217 cart->load();
218 }
219
220 auto *rail = RailManager::Instance()->rail(params.pathId());
221 ASSERT(rail);
222
223 if (rail->pointCount() > 40) {
224 rail->checkSphereFull();
225 }
226}
227
229ObjectTruckWagon::~ObjectTruckWagon() {
230 delete[] m_carts.data();
231}
232
234void ObjectTruckWagon::init() {
235 // If this spawner is for low LOD carts, then we need to skip init since the span is empty
236 if (m_carts.empty()) {
237 return;
238 }
239
240 for (auto *&cart : m_carts) {
241 if (cart->isActive()) {
242 cart->deactivate();
243 }
244 }
245
246 u16 ptCount = m_carts[0]->railInterpolator()->pointCount();
247 u32 cartCount = m_carts.size();
248 u32 halfCount = m_carts.size() / 2;
249
250 for (u32 i = halfCount; i < cartCount; ++i) {
251 auto *&cart = m_carts[i];
252 cart->reset(ptCount / halfCount * (cartCount - i));
253 cart->setActive(true);
254 cart->loadAABB(0.0f);
255 }
256
257 m_cycleFrame = 0;
258 m_curCartIdx = 0;
259}
260
262void ObjectTruckWagon::calc() {
263 if (m_carts.empty()) {
264 return;
265 }
266
267 if (m_cycleFrame == m_spawn2Frame || m_cycleFrame == m_spawn2Frame + m_cycleDuration) {
268 m_carts[m_curCartIdx]->activate();
269 m_curCartIdx = (m_curCartIdx + 1) % m_carts.size();
270 }
271
272 m_cycleFrame = m_cycleFrame % (m_spawn2Frame + m_cycleDuration) + 1;
273}
274
275} // namespace Field
#define KCL_TYPE_FLOOR
0x20E80FFF - Any KCL that the player or items can drive/land on.
A 3 x 4 matrix.
Definition Matrix.hh:8
void setBase(size_t col, const Vector3f &base)
Sets one column of a matrix.
Definition Matrix.cc:181
void setAxisRotation(f32 angle, const Vector3f &axis)
Rotates the matrix about an axis.
Definition Matrix.cc:167
Vector3f ps_multVector(const Vector3f &vec) const
Paired-singles impl. of multVector.
Definition Matrix.cc:224
The highest level abstraction for a kart.
Definition KartObject.hh:11
EGG core library.
Definition Archive.cc:6
Pertains to collision.
A 2D float vector.
Definition Vector.hh:12
A 3D float vector.
Definition Vector.hh:88