1#include "ObjectTruckWagon.hh"
3#include "game/field/CollisionDirector.hh"
4#include "game/field/Rail.hh"
5#include "game/field/RailManager.hh"
7#include "game/kart/KartCollide.hh"
8#include "game/kart/KartObject.hh"
14 : ObjectCollidable(params), StateManager(this, STATE_ENTRIES), m_active(true),
15 m_vel(
EGG::Vector3f::zero), m_lastVel(
EGG::Vector3f::zero), m_up(
EGG::Vector3f::zero),
16 m_tangent(
EGG::Vector3f::zero), m_pitch(0.0f) {}
19ObjectTruckWagonCart::~ObjectTruckWagonCart() =
default;
22void ObjectTruckWagonCart::calc() {
27 switch (m_railInterpolator->calc()) {
28 case RailInterpolator::Status::SegmentEnd:
29 if (m_currentStateId != 1) {
30 u16 setting = m_railInterpolator->curPoint().setting[1];
32 m_nextStateId = setting;
36 case RailInterpolator::Status::ChangingDirection:
43 m_vel.x = m_railInterpolator->currVel() * m_railInterpolator->curTangentDir().z;
44 m_vel.z = m_railInterpolator->currVel() * m_railInterpolator->curTangentDir().z;
52void ObjectTruckWagonCart::calcCollisionTransform() {
53 auto *col = collision();
54 if (!col || !m_active) {
58 f32 yOffset = m_currentStateId == 1 ? 500.0f : 100.0f;
63 col->transform(m_transform.multiplyTo(mat), m_scale, m_vel);
68 Kart::Reaction reactionOnKart, Kart::Reaction ,
70 return kartObj->speedRatioCapped() < 0.5f ? Kart::Reaction::WallAllSpeed : reactionOnKart;
74void ObjectTruckWagonCart::calcState0() {
75 constexpr f32 RADIUS = 50.0f;
76 constexpr f32 GRAVITY = 2.0f;
77 constexpr f32 INITIAL_FALL_OFFSET = 15.0f;
80 if (m_railInterpolator->curPointIdx() != 3) {
82 m_flags.setBit(eFlags::Position);
84 m_up = Interpolate(0.1f, m_up,
85 m_railInterpolator->floorNrm(m_railInterpolator->nextPointIdx()));
86 m_tangent = Interpolate(0.1f, m_tangent, m_railInterpolator->curTangentDir());
88 m_tangent.normalise2();
90 setMatrixTangentTo(m_up, m_tangent);
95 m_pos =
EGG::Vector3f(railPos.x, m_pos.y - INITIAL_FALL_OFFSET, railPos.z);
96 m_flags.setBit(eFlags::Position);
104 bool hasCol = CollisionDirector::Instance()->checkSphereFull(RADIUS, pos, EGG::Vector3f::inf,
109 m_pos += info.tangentOff;
110 m_flags.setBit(eFlags::Position);
112 if (info.floorDist > -std::numeric_limits<f32>::min()) {
113 floorNrm = info.floorNrm;
116 tangent = m_railInterpolator->curTangentDir();
118 m_flags.setBit(eFlags::Position);
120 m_pos.y = m_vel.y + m_pos.y;
123 m_up = Interpolate(0.1f, m_up, floorNrm);
124 m_tangent = Interpolate(0.1f, m_tangent, tangent);
126 m_tangent.normalise2();
128 setMatrixTangentTo(m_up, m_tangent);
132void ObjectTruckWagonCart::calcState1() {
136 constexpr f32 SPRING_STIFFNESS = 3.9f;
137 constexpr f32 PITCH_INERTIA = 1300.0f;
138 constexpr f32 ANG_VEL_DECAY = 0.998f;
142 f32 velMagDiff = EGG::Mathf::sqrt((velXZ - lastVelXZ).dot());
143 velMagDiff = velXZ.cross(lastVelXZ) > 0.0f ? -velMagDiff : velMagDiff;
144 f32 cos = velMagDiff * EGG::Mathf::CosFIdx(RAD2FIDX * m_pitch);
145 f32 sin = EGG::Mathf::SinFIdx(RAD2FIDX * m_pitch);
146 m_angVel = (m_angVel + (cos + -SPRING_STIFFNESS * sin) / PITCH_INERTIA) * ANG_VEL_DECAY;
154 mat.
setBase(3, EGG::Vector3f::zero);
156 m_up = Interpolate(0.1f, m_up, mat.
ps_multVector(EGG::Vector3f::ey));
157 m_tangent = Interpolate(0.1f, m_tangent, tanXZ);
161 m_tangent.normalise2();
170 m_flags.setBit(eFlags::Matrix);
173 m_flags.setBit(eFlags::Position);
174 m_pos = m_railInterpolator->curPos() + INITIAL_OFFSET - mat.
ps_multVector(INITIAL_OFFSET);
179void ObjectTruckWagonCart::reset(u32 idx) {
180 m_railInterpolator->init(0.0f, idx);
181 m_railInterpolator->setPerPointVelocities(
true);
183 m_pos = m_railInterpolator->curPos();
184 m_flags.setBit(eFlags::Position);
185 m_speed = m_railInterpolator->speed();
186 m_vel = m_railInterpolator->curTangentDir() * m_speed;
189 if (m_currentStateId != 1) {
190 u16 setting = m_railInterpolator->curPoint().setting[1];
192 m_nextStateId = setting;
196 m_up = EGG::Vector3f::ey;
197 m_tangent = EGG::Vector3f::ez;
204 : ObjectCollidable(params), m_spawn2Frame(static_cast<s32>(params.setting(1))),
205 m_cycleDuration(static_cast<s32>(params.setting(2))) {
206 constexpr u32 CART_COUNT = 12;
209 if (params.setting(3) > 0) {
213 m_carts = std::span<ObjectTruckWagonCart *>(
new ObjectTruckWagonCart *[CART_COUNT], CART_COUNT);
215 for (
auto *&cart : m_carts) {
216 cart =
new ObjectTruckWagonCart(params);
220 auto *rail = RailManager::Instance()->rail(params.pathId());
223 if (rail->pointCount() > 40) {
224 rail->checkSphereFull();
229ObjectTruckWagon::~ObjectTruckWagon() {
230 delete[] m_carts.data();
234void ObjectTruckWagon::init() {
236 if (m_carts.empty()) {
240 for (
auto *&cart : m_carts) {
241 if (cart->isActive()) {
246 u16 ptCount = m_carts[0]->railInterpolator()->pointCount();
247 u32 cartCount = m_carts.size();
248 u32 halfCount = m_carts.size() / 2;
250 for (u32 i = halfCount; i < cartCount; ++i) {
251 auto *&cart = m_carts[i];
252 cart->reset(ptCount / halfCount * (cartCount - i));
253 cart->setActive(
true);
254 cart->loadAABB(0.0f);
262void ObjectTruckWagon::calc() {
263 if (m_carts.empty()) {
267 if (m_cycleFrame == m_spawn2Frame || m_cycleFrame == m_spawn2Frame + m_cycleDuration) {
268 m_carts[m_curCartIdx]->activate();
269 m_curCartIdx = (m_curCartIdx + 1) % m_carts.size();
272 m_cycleFrame = m_cycleFrame % (m_spawn2Frame + m_cycleDuration) + 1;
#define KCL_TYPE_FLOOR
0x20E80FFF - Any KCL that the player or items can drive/land on.
void setBase(size_t col, const Vector3f &base)
Sets one column of a matrix.
void setAxisRotation(f32 angle, const Vector3f &axis)
Rotates the matrix about an axis.
Vector3f ps_multVector(const Vector3f &vec) const
Paired-singles impl. of multVector.
The highest level abstraction for a kart.