1#include "ObjectFireRing.hh"
6ObjectFireRing::ObjectFireRing(
const System::MapdataGeoObj ¶ms)
7 : ObjectCollidable(params), m_phase(0.0f) {
8 size_t fireballCount = std::max<u32>(1, params.setting(0));
9 m_angSpeed =
static_cast<f32
>(
static_cast<s16
>(params.setting(1)));
10 m_fireballs = owning_span<ObjectFireball *>(fireballCount);
11 f32 distance = 100.0f *
static_cast<f32
>(params.setting(3));
13 for (
size_t i = 0; i < fireballCount; ++i) {
14 m_fireballs[i] =
new ObjectFireball(params);
15 m_fireballs[i]->load();
16 m_fireballs[i]->setDistance(distance);
17 m_fireballs[i]->setAngle(
static_cast<f32
>(i) * (360.0f / fireballCount));
24 m_initDir = m_axis.cross(RotateAxisAngle(F_PI / 2.0f, EGG::Vector3f::ex, m_axis));
25 m_initDir.normalise();
26 m_radiusScale = 0.1f *
static_cast<f32
>(params.setting(2));
30ObjectFireRing::~ObjectFireRing() =
default;
33void ObjectFireRing::init() {
38void ObjectFireRing::calc() {
40 m_degAngle += m_angSpeed / 60.0f;
42 if (m_degAngle > 360.0f) {
44 }
else if (m_degAngle < 0.0f) {
48 f32 radius = m_radiusScale * EGG::Mathf::sin(m_phase * DEG2RAD);
50 for (
auto *&fireball : m_fireballs) {
51 EGG::Vector3f dir = m_initDir * fireball->distance() * (1.0f + radius);
53 m_pos + RotateAxisAngle((m_degAngle + fireball->angle()) * DEG2RAD, m_axis, dir));