1#include "ObjectPress.hh"
3#include "game/field/CollisionDirector.hh"
4#include "game/field/ObjectDirector.hh"
6#include "game/kart/KartObject.hh"
12 : ObjectCollidable(params), m_loweringVelocity(0.0f) {}
15ObjectPress::~ObjectPress() =
default;
18void ObjectPress::init() {
19 constexpr f32 FLOOR_CHECK_SPEED = 100.0f;
20 constexpr f32 HEIGHT = 20.0f;
23 m_state = State::Raised;
24 m_startingRise =
false;
27 m_raisedTimer =
static_cast<u32
>(m_mapObj->setting(1));
29 m_raisedHeight = m_pos.y;
33 auto *colDir = CollisionDirector::Instance();
39 m_flags.setBit(eFlags::Position);
40 m_pos.y -= FLOOR_CHECK_SPEED;
42 hasCol = colDir->checkSphereFull(HEIGHT, m_pos + HITBOX_OFFSET, EGG::Vector3f::inf,
47 m_pos.x = loweredPos.x;
48 m_pos.z = loweredPos.z;
49 m_loweredHeight = loweredPos.y;
50 m_flags.setBit(eFlags::Position);
51 m_pos.y = m_raisedHeight;
52 m_startedLowered =
false;
56void ObjectPress::calc() {
57 m_startedLowered =
false;
79void ObjectPress::loadAnims() {
80 std::array<const char *, 1> names = {{
84 std::array<Render::AnmType, 1> types = {{
88 linkAnims(names, types);
92void ObjectPress::createCollision() {
93 constexpr f32 POINT_SCALE = 10.0f;
94 constexpr std::array<EGG::Vector3f, 16> POINTS = {{
113 m_collision =
new ObjectCollisionConvexHull(POINTS);
117Kart::Reaction ObjectPress::onCollision(
Kart::KartObject *kartObj, Kart::Reaction reactionOnKart,
119 constexpr f32 CRUSH_THRESHOLD = 430.0f;
123 EGG::Mathf::abs(diff.x) < CRUSH_THRESHOLD && EGG::Mathf::abs(diff.z) < CRUSH_THRESHOLD;
127 if (close && (m_state == State::Lowering || m_startedLowered)) {
128 const auto &hitTable = ObjectDirector::Instance()->hitTableKart();
129 return hitTable.reaction(hitTable.slot(ObjectId::PressSoko));
132 return reactionOnKart;
136void ObjectPress::calcRaised() {
137 constexpr u32 WINDUP_FRAMES = 10;
139 if (--m_raisedTimer == 0) {
140 m_state = State::WindUp;
141 m_windUpTimer = WINDUP_FRAMES;
145void ObjectPress::calcWindUp() {
146 constexpr f32 SPEED = 10.0f;
148 m_flags.setBit(eFlags::Position);
151 if (--m_windUpTimer == 0) {
152 m_state = State::Lowering;
157void ObjectPress::calcLowering() {
158 constexpr f32 ACCEL = 3.0f;
160 m_loweringVelocity -= ACCEL;
161 m_flags.setBit(eFlags::Position);
162 m_pos.y += m_loweringVelocity;
164 checkCollisionLowering();
167void ObjectPress::calcLowered() {
168 if (--m_anmDuration > 0) {
172 if (m_startingRise) {
173 m_state = State::Raising;
175 auto *anmMgr = m_drawMdl->anmMgr();
176 f32 frameCount = anmMgr->activeAnim(Render::AnmType::Chr)->frameCount();
177 anmMgr->playAnim(frameCount, -ANM_RATE, 0);
179 m_startingRise =
true;
180 m_anmDuration = frameCount / ANM_RATE;
184void ObjectPress::calcRaising() {
185 constexpr f32 SPEED = 10.0f;
187 f32 height = m_pos.y + SPEED;
189 if (height < m_raisedHeight) {
192 m_pos.y = m_raisedHeight;
193 m_state = State::Raised;
195 m_raisedTimer =
static_cast<u32
>(m_mapObj->setting(2));
198 m_flags.setBit(eFlags::Position);
202void ObjectPress::checkCollisionLowering() {
203 constexpr f32 RADIUS = 10.0f;
208 if (!CollisionDirector::Instance()->checkSphereFull(RADIUS, m_pos + HITBOX_OFFSET,
213 m_loweringVelocity = 0.0f;
214 m_pos = m_pos + info.tangentOff;
215 m_flags.setBit(eFlags::Position);
217 auto *anmMgr = m_drawMdl->anmMgr();
218 anmMgr->playAnim(0.0f, ANM_RATE, 0);
220 m_state = State::Lowered;
221 m_startingRise =
false;
222 m_anmDuration = anmMgr->activeAnim(Render::AnmType::Chr)->frameCount() / ANM_RATE;
223 m_startedLowered =
true;
228 : ObjectPress(params), m_startingWindup(false) {}
231ObjectPressSenko::~ObjectPressSenko() =
default;
234void ObjectPressSenko::calcRaised() {
235 if (m_startingWindup) {
237 m_startingWindup =
false;
242void ObjectPressSenko::startWindup() {
243 constexpr u32 WINDUP_DURATION = 10;
245 m_state = State::WindUp;
246 m_windUpTimer = WINDUP_DURATION;
#define KCL_TYPE_FLOOR
0x20E80FFF - Any KCL that the player or items can drive/land on.
The highest level abstraction for a kart.