1#include "ObjectPress.hh"
3#include "game/field/CollisionDirector.hh"
4#include "game/field/ObjectDirector.hh"
6#include "game/kart/KartObject.hh"
11ObjectPress::ObjectPress(
const System::MapdataGeoObj ¶ms)
15ObjectPress::~ObjectPress() =
default;
18void ObjectPress::init() {
19 constexpr f32 FLOOR_CHECK_SPEED = 100.0f;
20 constexpr f32 HEIGHT = 20.0f;
21 constexpr EGG::Vector3f HITBOX_OFFSET = EGG::Vector3f(0.0f, HEIGHT, 0.0f);
23 m_state = State::Raised;
24 m_startingRise =
false;
27 m_raisedTimer =
static_cast<u32
>(m_mapObj->setting(1));
29 m_raisedHeight = pos().y;
33 auto *colDir = CollisionDirector::Instance();
39 subPos(EGG::Vector3f(0.0f, FLOOR_CHECK_SPEED, 0.0f));
41 hasCol = colDir->checkSphereFull(HEIGHT, pos() + HITBOX_OFFSET, EGG::Vector3f::inf,
45 EGG::Vector3f loweredPos = pos() + info.tangentOff;
46 setPos(EGG::Vector3f(loweredPos.x, m_raisedHeight, loweredPos.z));
47 m_loweredHeight = loweredPos.y;
48 m_startedLowered =
false;
52void ObjectPress::calc() {
53 m_startedLowered =
false;
75void ObjectPress::loadAnims() {
76 std::array<const char *, 1> names = {{
80 std::array<Render::AnmType, 1> types = {{
84 linkAnims(names, types);
88void ObjectPress::createCollision() {
89 constexpr f32 POINT_SCALE = 10.0f;
90 constexpr std::array<EGG::Vector3f, 16> POINTS = {{
91 EGG::Vector3f(37.5f, 0.0f, 43.5f) * POINT_SCALE,
92 EGG::Vector3f(43.0f, 0.0f, 38.0f) * POINT_SCALE,
93 EGG::Vector3f(37.5f, 0.0f, -43.5f) * POINT_SCALE,
94 EGG::Vector3f(43.0f, 0.0f, 38.0f) * POINT_SCALE,
95 EGG::Vector3f(-37.5f, 0.0f, -43.5f) * POINT_SCALE,
96 EGG::Vector3f(-43.0f, 0.0f, -38.0f) * POINT_SCALE,
97 EGG::Vector3f(-37.5f, 0.0f, 43.5f) * POINT_SCALE,
98 EGG::Vector3f(-43.0f, 0.0f, 38.0f) * POINT_SCALE,
99 EGG::Vector3f(40.0f, 143.8f, 46.0f) * POINT_SCALE,
100 EGG::Vector3f(45.5f, 143.8f, 40.5f) * POINT_SCALE,
101 EGG::Vector3f(40.0f, 143.8f, -46.0f) * POINT_SCALE,
102 EGG::Vector3f(45.5f, 143.8f, -40.5f) * POINT_SCALE,
103 EGG::Vector3f(-40.0f, 143.8f, -46.0f) * POINT_SCALE,
104 EGG::Vector3f(-45.5f, 143.8f, -40.5f) * POINT_SCALE,
105 EGG::Vector3f(-40.0f, 143.8f, 46.0f) * POINT_SCALE,
106 EGG::Vector3f(-45.5f, 143.8f, 40.5f) * POINT_SCALE,
109 m_collision = EGG::egg_new<ObjectCollisionConvexHull>(POINTS);
113Kart::Reaction ObjectPress::onCollision(Kart::KartObject *kartObj, Kart::Reaction reactionOnKart,
114 Kart::Reaction , EGG::Vector3f & ) {
115 constexpr f32 CRUSH_THRESHOLD = 430.0f;
117 EGG::Vector3f diff = kartObj->pos() - pos();
119 EGG::Mathf::abs(diff.x) < CRUSH_THRESHOLD && EGG::Mathf::abs(diff.z) < CRUSH_THRESHOLD;
123 if (close && (m_state == State::Lowering || m_startedLowered)) {
124 const auto &hitTable = ObjectDirector::Instance()->hitTableKart();
125 return hitTable.reaction(hitTable.slot(ObjectId::PressSoko));
128 return reactionOnKart;
132void ObjectPress::calcRaised() {
133 constexpr u32 WINDUP_FRAMES = 10;
135 if (--m_raisedTimer == 0) {
136 m_state = State::WindUp;
137 m_windUpTimer = WINDUP_FRAMES;
141void ObjectPress::calcWindUp() {
142 constexpr f32 SPEED = 10.0f;
144 addPos(EGG::Vector3f(0.0f, SPEED, 0.0f));
146 if (--m_windUpTimer == 0) {
147 m_state = State::Lowering;
152void ObjectPress::calcLowering() {
153 constexpr f32 ACCEL = 3.0f;
155 m_loweringVelocity -= ACCEL;
156 addPos(EGG::Vector3f(0.0f, m_loweringVelocity, 0.0f));
157 checkCollisionLowering();
160void ObjectPress::calcLowered() {
161 if (--m_anmDuration > 0) {
165 if (m_startingRise) {
166 m_state = State::Raising;
168 auto *anmMgr = m_drawMdl->anmMgr();
169 f32 frameCount = anmMgr->activeAnim(Render::AnmType::Chr)->frameCount();
170 anmMgr->playAnim(frameCount, -ANM_RATE, 0);
172 m_startingRise =
true;
173 m_anmDuration = frameCount / ANM_RATE;
177void ObjectPress::calcRaising() {
178 constexpr f32 SPEED = 10.0f;
180 f32 height = pos().y + SPEED;
182 if (height < m_raisedHeight) {
183 setPos(EGG::Vector3f(pos().x, height, pos().z));
185 setPos(EGG::Vector3f(pos().x, m_raisedHeight, pos().z));
186 m_state = State::Raised;
188 m_raisedTimer =
static_cast<u32
>(m_mapObj->setting(2));
193void ObjectPress::checkCollisionLowering() {
194 constexpr f32 RADIUS = 10.0f;
195 constexpr EGG::Vector3f HITBOX_OFFSET = EGG::Vector3f(0.0f, RADIUS, 0.0f);
199 if (!CollisionDirector::Instance()->checkSphereFull(RADIUS, pos() + HITBOX_OFFSET,
204 m_loweringVelocity = 0.0f;
205 addPos(info.tangentOff);
207 auto *anmMgr = m_drawMdl->anmMgr();
208 anmMgr->playAnim(0.0f, ANM_RATE, 0);
210 m_state = State::Lowered;
211 m_startingRise =
false;
212 m_anmDuration = anmMgr->activeAnim(Render::AnmType::Chr)->frameCount() / ANM_RATE;
213 m_startedLowered =
true;
217ObjectPressSenko::ObjectPressSenko(
const System::MapdataGeoObj ¶ms)
218 : ObjectPress(params), m_startingWindup(false) {}
221ObjectPressSenko::~ObjectPressSenko() =
default;
224void ObjectPressSenko::calcRaised() {
225 if (m_startingWindup) {
227 m_startingWindup =
false;
232void ObjectPressSenko::startWindup() {
233 constexpr u32 WINDUP_DURATION = 10;
235 m_state = State::WindUp;
236 m_windUpTimer = WINDUP_DURATION;
#define KCL_TYPE_FLOOR
0x20E80FFF - Any KCL that the player or items can drive/land on.