14 [[nodiscard]]
u32 loadFlags()
const override {
19 void createCollision()
override {}
22 void calcCollisionTransform()
override {}
25 [[nodiscard]] f32 getCollisionRadius()
const override {
37 [[nodiscard]]
bool checkPointPartialPush(
const EGG::Vector3f & ,
53 return calcCollision(pos, prevPos, mask, info, maskOut, 0);
57 [[nodiscard]]
bool checkSpherePartial(f32 ,
const EGG::Vector3f & ,
65 [[nodiscard]]
bool checkSpherePartialPush(f32 ,
const EGG::Vector3f & ,
73 [[nodiscard]]
bool checkSphereFull(f32 ,
const EGG::Vector3f & ,
80 [[nodiscard]]
bool checkSphereFullPush(f32 ,
const EGG::Vector3f &pos,
83 return calcCollision(pos, prevPos, mask, info, maskOut, timeOffset);
87 [[nodiscard]]
bool checkPointCachedPartial(
const EGG::Vector3f & ,
94 [[nodiscard]]
bool checkPointCachedPartialPush(
const EGG::Vector3f & ,
101 [[nodiscard]]
bool checkPointCachedFull(
const EGG::Vector3f & ,
108 [[nodiscard]]
bool checkPointCachedFullPush(
const EGG::Vector3f &pos,
111 return calcCollision(pos, prevPos, mask, info, maskOut, 0);
115 [[nodiscard]]
bool checkSphereCachedPartial(f32 ,
const EGG::Vector3f & ,
123 [[nodiscard]]
bool checkSphereCachedPartialPush(f32 ,
const EGG::Vector3f & ,
131 [[nodiscard]]
bool checkSphereCachedFull(f32 ,
const EGG::Vector3f & ,
138 [[nodiscard]]
bool checkSphereCachedFullPush(f32 ,
const EGG::Vector3f &pos,
141 return calcCollision(pos, prevPos, mask, info, maskOut, timeOffset);
145 u32 timeOffset)
const = 0;
147 [[nodiscard]]
virtual bool isMoving(
u32 variant,
const EGG::Vector3f &pos)
const = 0;