Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectParasolR.cc
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#include "ObjectParasolR.hh"
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namespace
Kinoko::Field
{
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ObjectParasolR::ObjectParasolR(
const
System::MapdataGeoObj ¶ms) :
ObjectCollidable
(params) {}
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ObjectParasolR::~ObjectParasolR() =
default
;
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}
// namespace Kinoko::Field
Kinoko::Field::ObjectCollidable
Definition
ObjectCollidable.hh:18
Kinoko::Field
Pertains to collision.
Definition
BoxColManager.cc:10
game
field
obj
ObjectParasolR.cc
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Malleo
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1.17.0