A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectParasolR.cc
1#include "ObjectParasolR.hh"
2
3namespace Field {
4
6ObjectParasolR::ObjectParasolR(const System::MapdataGeoObj &params) : ObjectCollidable(params) {}
7
9ObjectParasolR::~ObjectParasolR() = default;
10
11} // namespace Field
Pertains to collision.