1#include "ObjectBoble.hh"
9ObjectBoble::~ObjectBoble() =
default;
12void ObjectBoble::init() {
13 m_railInterpolator->init(0.0f, 0);
14 m_curTangentDir = m_railInterpolator->curTangentDir();
15 m_railInterpolator->setPerPointVelocities(
true);
21void ObjectBoble::calc() {
22 m_railInterpolator->calc();
23 m_pos = m_railInterpolator->curPos();
30void ObjectBoble::calcTangent() {
31 m_curTangentDir = Interpolate(0.2f, m_curTangentDir, m_railInterpolator->curTangentDir());
32 m_curTangentDir.normalise();
34 EGG::Vector3f axis = m_curTangentDir.cross(EGG::Vector3f::ex);
36 axis = m_curTangentDir.cross(EGG::Vector3f::ez);
40 setMatrixTangentTo(axis.cross(m_curTangentDir), m_curTangentDir);
f32 normalise()
Normalizes the vector and returns the original length.