A reimplementation of Mario Kart Wii's physics engine in C++
Loading...
Searching...
No Matches
ObjectEscalatorGroup.hh
1#pragma once
2
3#include "game/field/obj/ObjectCollidable.hh"
4
5namespace Field {
6
7class ObjectEscalator;
8
11public:
13 ~ObjectEscalatorGroup() override;
14
16 [[nodiscard]] u32 loadFlags() const override {
17 return 1;
18 }
19
21 [[nodiscard]] const char *getResources() const override {
22 return "monte_a";
23 }
24
26 [[nodiscard]] const char *getKclName() const override {
27 return "monte_a";
28 }
29
32 void createCollision() override {}
33
34private:
35 ObjectEscalator *m_rightEscalator;
36 ObjectEscalator *m_leftEscalator;
37};
38
39} // namespace Field
Represents a group of two escalators and the Pianta dancing in the middle.
void createCollision() override
Not overridden in the base game, but it's effectively a nop because the corresponding kcl (monte_a) d...
Represents an individual escalator on Coconut Mall.
Pertains to collision.