A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectBeltCrossing.hh
1#pragma once
2
3#include "game/field/obj/ObjectBelt.hh"
4
5namespace Field {
6
8class ObjectBeltCrossing final : public ObjectBelt {
9public:
11 ~ObjectBeltCrossing() override;
12
13 [[nodiscard]] EGG::Vector3f calcRoadVelocity(u32 variant, const EGG::Vector3f &pos,
14 u32 timeOffset) const override;
15
16 [[nodiscard]] bool isMoving(u32 variant, const EGG::Vector3f &pos) const override;
17};
18
19} // namespace Field
The conveyers in the first section of Toad's Factory.
The base class for a conveyer belt which induces road velocity.
Definition ObjectBelt.hh:8
Pertains to collision.
A 3D float vector.
Definition Vector.hh:87