A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectProjectileLauncher.hh
1#pragma once
2
3#include "game/field/obj/ObjectCollidable.hh"
4
5namespace Field {
6
9public:
12 registerManagedObject();
13 }
14
16 ~ObjectProjectileLauncher() override = default;
17
19 virtual s16 launchPointIdx() = 0;
20};
21
22} // namespace Field
Abstract class that moves along its own rail and throws projectiles.
virtual s16 launchPointIdx()=0
Used by ObjectSniper to check which object (if any) should be thrown.
Pertains to collision.