A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectRegistry.hh
1#pragma once
2
3#include "game/field/obj/ObjectAmi.hh"
4#include "game/field/obj/ObjectAurora.hh"
5#include "game/field/obj/ObjectBeltCrossing.hh"
6#include "game/field/obj/ObjectBeltCurveA.hh"
7#include "game/field/obj/ObjectBeltEasy.hh"
8#include "game/field/obj/ObjectBird.hh"
9#include "game/field/obj/ObjectBoble.hh"
10#include "game/field/obj/ObjectBulldozer.hh"
11#include "game/field/obj/ObjectCarA.hh"
12#include "game/field/obj/ObjectCarTGE.hh"
13#include "game/field/obj/ObjectChoropu.hh"
14#include "game/field/obj/ObjectCow.hh"
15#include "game/field/obj/ObjectCrane.hh"
16#include "game/field/obj/ObjectDokan.hh"
17#include "game/field/obj/ObjectEscalator.hh"
18#include "game/field/obj/ObjectEscalatorGroup.hh"
19#include "game/field/obj/ObjectFireRing.hh"
20#include "game/field/obj/ObjectFireSnake.hh"
21#include "game/field/obj/ObjectFirebar.hh"
22#include "game/field/obj/ObjectHighwayManager.hh"
23#include "game/field/obj/ObjectItemboxLine.hh"
24#include "game/field/obj/ObjectKCL.hh"
25#include "game/field/obj/ObjectKinoko.hh"
26#include "game/field/obj/ObjectKuribo.hh"
27#include "game/field/obj/ObjectNoImpl.hh"
28#include "game/field/obj/ObjectObakeBlock.hh"
29#include "game/field/obj/ObjectObakeManager.hh"
30#include "game/field/obj/ObjectOilSFC.hh"
31#include "game/field/obj/ObjectParasolR.hh"
32#include "game/field/obj/ObjectPress.hh"
33#include "game/field/obj/ObjectPuchiPakkun.hh"
34#include "game/field/obj/ObjectSanbo.hh"
35#include "game/field/obj/ObjectSandcone.hh"
36#include "game/field/obj/ObjectSunDS.hh"
37#include "game/field/obj/ObjectSunManager.hh"
38#include "game/field/obj/ObjectTownBridge.hh"
39#include "game/field/obj/ObjectTuribashi.hh"
40#include "game/field/obj/ObjectTwistedWay.hh"
41#include "game/field/obj/ObjectWLWallGC.hh"
42#include "game/field/obj/ObjectWoodbox.hh"
43#include "game/field/obj/ObjectWoodboxW.hh"