Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectRegistry.hh
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#pragma once
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#include "game/field/obj/ObjectAurora.hh"
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#include "game/field/obj/ObjectDokan.hh"
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#include "game/field/obj/ObjectFireRing.hh"
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#include "game/field/obj/ObjectFirebar.hh"
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#include "game/field/obj/ObjectKCL.hh"
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#include "game/field/obj/ObjectKinoko.hh"
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#include "game/field/obj/ObjectKuribo.hh"
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#include "game/field/obj/ObjectNoImpl.hh"
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#include "game/field/obj/ObjectOilSFC.hh"
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#include "game/field/obj/ObjectParasolR.hh"
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#include "game/field/obj/ObjectPuchiPakkun.hh"
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#include "game/field/obj/ObjectWLWallGC.hh"
game
field
obj
ObjectRegistry.hh
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