A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectRegistry.hh
1#pragma once
2
3#include "game/field/obj/ObjectAurora.hh"
4#include "game/field/obj/ObjectDokan.hh"
5#include "game/field/obj/ObjectFireRing.hh"
6#include "game/field/obj/ObjectFirebar.hh"
7#include "game/field/obj/ObjectKCL.hh"
8#include "game/field/obj/ObjectKinoko.hh"
9#include "game/field/obj/ObjectKuribo.hh"
10#include "game/field/obj/ObjectNoImpl.hh"
11#include "game/field/obj/ObjectOilSFC.hh"
12#include "game/field/obj/ObjectParasolR.hh"
13#include "game/field/obj/ObjectPuchiPakkun.hh"
14#include "game/field/obj/ObjectWLWallGC.hh"