Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectRegistry.hh
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#pragma once
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#include "game/field/obj/ObjectAmi.hh"
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#include "game/field/obj/ObjectAurora.hh"
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#include "game/field/obj/ObjectBeltCrossing.hh"
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#include "game/field/obj/ObjectBeltCurveA.hh"
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#include "game/field/obj/ObjectBeltEasy.hh"
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#include "game/field/obj/ObjectBoble.hh"
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#include "game/field/obj/ObjectBulldozer.hh"
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#include "game/field/obj/ObjectCarTGE.hh"
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#include "game/field/obj/ObjectCrane.hh"
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#include "game/field/obj/ObjectDokan.hh"
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#include "game/field/obj/ObjectFireRing.hh"
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#include "game/field/obj/ObjectFirebar.hh"
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#include "game/field/obj/ObjectHighwayManager.hh"
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#include "game/field/obj/ObjectItemboxLine.hh"
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#include "game/field/obj/ObjectKCL.hh"
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#include "game/field/obj/ObjectKinoko.hh"
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#include "game/field/obj/ObjectKuribo.hh"
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#include "game/field/obj/ObjectNoImpl.hh"
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#include "game/field/obj/ObjectObakeBlock.hh"
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#include "game/field/obj/ObjectObakeManager.hh"
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#include "game/field/obj/ObjectOilSFC.hh"
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#include "game/field/obj/ObjectParasolR.hh"
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#include "game/field/obj/ObjectPress.hh"
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#include "game/field/obj/ObjectPuchiPakkun.hh"
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#include "game/field/obj/ObjectSanbo.hh"
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#include "game/field/obj/ObjectSandcone.hh"
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#include "game/field/obj/ObjectTownBridge.hh"
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#include "game/field/obj/ObjectTuribashi.hh"
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#include "game/field/obj/ObjectWLWallGC.hh"
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#include "game/field/obj/ObjectWoodbox.hh"
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#include "game/field/obj/ObjectWoodboxW.hh"
game
field
obj
ObjectRegistry.hh
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