Kinoko
A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectRegistry.hh
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#pragma once
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#include "game/field/obj/ObjectAmi.hh"
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#include "game/field/obj/ObjectAurora.hh"
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#include "game/field/obj/ObjectBasabasa.hh"
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#include "game/field/obj/ObjectBeltCrossing.hh"
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#include "game/field/obj/ObjectBeltCurveA.hh"
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#include "game/field/obj/ObjectBeltEasy.hh"
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#include "game/field/obj/ObjectBird.hh"
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#include "game/field/obj/ObjectBoble.hh"
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#include "game/field/obj/ObjectBulldozer.hh"
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#include "game/field/obj/ObjectCarA.hh"
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#include "game/field/obj/ObjectCarTGE.hh"
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#include "game/field/obj/ObjectChoropu.hh"
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#include "game/field/obj/ObjectCow.hh"
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#include "game/field/obj/ObjectCrab.hh"
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#include "game/field/obj/ObjectCrane.hh"
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#include "game/field/obj/ObjectDokan.hh"
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#include "game/field/obj/ObjectDossunTsuibiHolder.hh"
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#include "game/field/obj/ObjectDossunc.hh"
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#include "game/field/obj/ObjectEscalator.hh"
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#include "game/field/obj/ObjectEscalatorGroup.hh"
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#include "game/field/obj/ObjectFireRing.hh"
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#include "game/field/obj/ObjectFireSnake.hh"
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#include "game/field/obj/ObjectFireSnakeV.hh"
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#include "game/field/obj/ObjectFirebar.hh"
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#include "game/field/obj/ObjectFlamePoleFoot.hh"
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#include "game/field/obj/ObjectFlamePoleV.hh"
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#include "game/field/obj/ObjectHanachan.hh"
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#include "game/field/obj/ObjectHeyho.hh"
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#include "game/field/obj/ObjectHeyhoBall.hh"
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#include "game/field/obj/ObjectHeyhoShip.hh"
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#include "game/field/obj/ObjectHeyhoShipManager.hh"
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#include "game/field/obj/ObjectHighwayManager.hh"
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#include "game/field/obj/ObjectHwanwan.hh"
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#include "game/field/obj/ObjectItemboxLine.hh"
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#include "game/field/obj/ObjectKCL.hh"
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#include "game/field/obj/ObjectKinoko.hh"
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#include "game/field/obj/ObjectKoopaBall.hh"
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#include "game/field/obj/ObjectKoopaFigure64.hh"
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#include "game/field/obj/ObjectKuribo.hh"
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#include "game/field/obj/ObjectNoImpl.hh"
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#include "game/field/obj/ObjectObakeBlock.hh"
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#include "game/field/obj/ObjectObakeManager.hh"
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#include "game/field/obj/ObjectOilSFC.hh"
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#include "game/field/obj/ObjectPakkunF.hh"
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#include "game/field/obj/ObjectParasolR.hh"
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#include "game/field/obj/ObjectPenguin.hh"
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#include "game/field/obj/ObjectPillar.hh"
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#include "game/field/obj/ObjectPoihana.hh"
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#include "game/field/obj/ObjectPress.hh"
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#include "game/field/obj/ObjectPropeller.hh"
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#include "game/field/obj/ObjectPsea.hh"
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#include "game/field/obj/ObjectPuchiPakkun.hh"
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#include "game/field/obj/ObjectPylon.hh"
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#include "game/field/obj/ObjectRock.hh"
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#include "game/field/obj/ObjectSanbo.hh"
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#include "game/field/obj/ObjectSandcone.hh"
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#include "game/field/obj/ObjectShip64.hh"
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#include "game/field/obj/ObjectSunDS.hh"
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#include "game/field/obj/ObjectSunManager.hh"
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#include "game/field/obj/ObjectTownBridge.hh"
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#include "game/field/obj/ObjectTruckWagon.hh"
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#include "game/field/obj/ObjectTuribashi.hh"
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#include "game/field/obj/ObjectTwistedWay.hh"
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#include "game/field/obj/ObjectVolcanoBallLauncher.hh"
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#include "game/field/obj/ObjectVolcanoPiece.hh"
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#include "game/field/obj/ObjectVolcanoRock.hh"
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#include "game/field/obj/ObjectWLWallGC.hh"
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#include "game/field/obj/ObjectWanwan.hh"
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#include "game/field/obj/ObjectWoodbox.hh"
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#include "game/field/obj/ObjectWoodboxW.hh"
game
field
obj
ObjectRegistry.hh
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