26 [[nodiscard]]
bool checkSpherePartial(f32 radius,
const EGG::Vector3f &pos,
29 [[nodiscard]]
bool checkSpherePartialPush(f32 radius,
const EGG::Vector3f &pos,
32 [[nodiscard]]
bool checkSphereFull(f32 radius,
const EGG::Vector3f &pos,
35 [[nodiscard]]
bool checkSphereFullPush(f32 radius,
const EGG::Vector3f &pos,
38 [[nodiscard]]
bool checkSphereCachedPartial(f32 radius,
const EGG::Vector3f &pos,
41 [[nodiscard]]
bool checkSphereCachedPartialPush(f32 radius,
const EGG::Vector3f &pos,
44 [[nodiscard]]
bool checkSphereCachedFullPush(f32 radius,
const EGG::Vector3f &pos,
54 static void DestroyInstance();
Contexts can be used to restore a previous memory state for the current session.