A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectDirector.cc
1#include "ObjectDirector.hh"
2
3#include "game/field/BoxColManager.hh"
4#include "game/field/ObjectDrivableDirector.hh"
5#include "game/field/obj/ObjectRegistry.hh"
6
7#include "game/kart/KartObject.hh"
8
9#include "game/system/CourseMap.hh"
10#include "game/system/RaceConfig.hh"
11
12namespace Field {
13
15void ObjectDirector::init() {
16 for (auto *&obj : m_objects) {
17 obj->init();
18 obj->calcModel();
19 }
20
21 ObjectDrivableDirector::Instance()->init();
22}
23
25void ObjectDirector::calc() {
26 for (auto *&obj : m_calcObjects) {
27 obj->calc();
28 }
29
30 for (auto *&obj : m_calcObjects) {
31 obj->calcModel();
32 }
33
34 ObjectDrivableDirector::Instance()->calc();
35}
36
38void ObjectDirector::addObject(ObjectCollidable *obj) {
39 u32 loadFlags = obj->loadFlags();
40
41 if (loadFlags & 1) {
42 m_calcObjects.push_back(obj);
43 }
44
45 const auto *set = m_flowTable.set(m_flowTable.slot(obj->id()));
46
47 // In the base game, it's possible an object here will access slot -1 (e.g. Moonview Highway
48 // cars). We add a nullptr check here to prevent this.
49 if (set && set->mode != 0) {
50 if (obj->collision()) {
51 m_collisionObjects.push_back(obj);
52 }
53 }
54
55 m_objects.push_back(obj);
56}
57
58void ObjectDirector::addObjectNoImpl(ObjectNoImpl *obj) {
59 m_objects.push_back(obj);
60}
61
63void ObjectDirector::addManagedObject(ObjectCollidable *obj) {
64 m_managedObjects.push_back(obj);
65}
66
68size_t ObjectDirector::checkKartObjectCollision(Kart::KartObject *kartObj,
69 ObjectCollisionConvexHull *convexHull) {
70 size_t count = 0;
71
72 while (ObjectCollidable *obj = BoxColManager::Instance()->getNextObject()) {
73 auto *objCollision = obj->collision();
74 if (!objCollision) {
75 continue;
76 }
77
78 obj->calcCollisionTransform();
79 if (!obj->checkCollision(convexHull, m_hitDepths[count])) {
80 continue;
81 }
82
83 // We have a collision, process it
84 // Assume that we are not in a star, mega, or bullet
85 Kart::Reaction reactionOnKart = m_hitTableKart.reaction(m_hitTableKart.slot(obj->id()));
86 Kart::Reaction reactionOnObj =
87 m_hitTableKartObject.reaction(m_hitTableKartObject.slot(obj->id()));
88
89 // The object might change the reaction states
90 obj->processKartReactions(kartObj, reactionOnKart, reactionOnObj);
91
92 Kart::Reaction reaction =
93 obj->onCollision(kartObj, reactionOnKart, reactionOnObj, m_hitDepths[count]);
94 m_reactions[count] = reaction;
95
96 if (reaction == Kart::Reaction::WallAllSpeed || reaction == Kart::Reaction::WallSpark) {
97 obj->onWallCollision(kartObj, m_hitDepths[count]);
98 } else {
99 obj->onObjectCollision(kartObj);
100 }
101
102 m_collidingObjects[count] = obj;
103 if (m_hitDepths[count].y < 0.0f) {
104 m_hitDepths[count].y = 0.0f;
105 }
106
107 ++count;
108 }
109
110 return count;
111}
112
114ObjectDirector *ObjectDirector::CreateInstance() {
115 ASSERT(!s_instance);
116 s_instance = new ObjectDirector;
117
118 ObjectDrivableDirector::CreateInstance();
119
120 s_instance->createObjects();
121
122 return s_instance;
123}
124
126void ObjectDirector::DestroyInstance() {
127 ASSERT(s_instance);
128 auto *instance = s_instance;
129 s_instance = nullptr;
130 delete instance;
131
132 ObjectDrivableDirector::DestroyInstance();
133}
134
136ObjectDirector::ObjectDirector()
137 : m_flowTable("ObjFlow.bin"), m_hitTableKart("GeoHitTableKart.bin"),
138 m_hitTableKartObject("GeoHitTableKartObj.bin") {}
139
141ObjectDirector::~ObjectDirector() {
142 if (s_instance) {
143 s_instance = nullptr;
144 WARN("ObjectDirector instance not explicitly handled!");
145 }
146
147 for (auto *&obj : m_objects) {
148 delete obj;
149 }
150}
151
153void ObjectDirector::createObjects() {
154 const auto *courseMap = System::CourseMap::Instance();
155 size_t objectCount = courseMap->getGeoObjCount();
156
157 // It's possible for the KMP to specify settings for objects that aren't tracked here
158 // MAX_UNIT_COUNT is the upper bound for tracked object count, so we reserve the minimum
159 size_t maxCount = std::min(objectCount, MAX_UNIT_COUNT);
160 m_objects.reserve(maxCount);
161 m_calcObjects.reserve(maxCount);
162 m_collisionObjects.reserve(maxCount);
163
164 auto *objDrivableDir = ObjectDrivableDirector::Instance();
165 const auto &raceScenario = System::RaceConfig::Instance()->raceScenario();
166 bool rGV2 = raceScenario.course == Course::SNES_Ghost_Valley_2;
167
168 for (size_t i = 0; i < objectCount; ++i) {
169 const auto *pObj = courseMap->getGeoObj(i);
170 ASSERT(pObj);
171
172 // Assume one player - if the presence flag isn't set, don't construct it
173 if (!(pObj->presenceFlag() & 1)) {
174 continue;
175 }
176
177 // Prevent construction of objects with disabled or no collision
178 if (IsObjectBlacklisted(pObj->id())) {
179 continue;
180 }
181
182 // rGV2's blocks are created outside of the factory function
183 if (rGV2) {
184 switch (static_cast<ObjectId>(pObj->id())) {
185 case ObjectId::ObakeBlockSFCc:
186 case ObjectId::ObakeBlock2SFCc:
187 case ObjectId::ObakeBlock3SFCc: {
188 // Create the manager if this is the first block.
189 auto *obakeManager = objDrivableDir->obakeManager();
190 if (!obakeManager) {
191 objDrivableDir->createObakeManager(*pObj);
192 } else {
193 obakeManager->addBlock(*pObj);
194 }
195 } break;
196 default:
197 break;
198 }
199 }
200
201 ObjectBase *object = createObject(*pObj);
202 object->load();
203 }
204
205 if (raceScenario.course == Course::Moonview_Highway) {
206 auto *highwayMgr = new ObjectHighwayManager;
207 highwayMgr->load();
208 }
209}
210
212ObjectBase *ObjectDirector::createObject(const System::MapdataGeoObj &params) {
213 ObjectId id = static_cast<ObjectId>(params.id());
214 switch (id) {
215 case ObjectId::Woodbox:
216 return new ObjectWoodbox(params);
217 case ObjectId::WLWallGC:
218 return new ObjectWLWallGC(params);
219 case ObjectId::KartTruck:
220 case ObjectId::CarBody:
221 return new ObjectCarTGE(params);
222 case ObjectId::W_Woodbox:
223 return new ObjectWoodboxW(params);
224 case ObjectId::ItemboxLine:
225 return new ObjectItemboxLine(params);
226 case ObjectId::Boble:
227 return new ObjectBoble(params);
228 case ObjectId::Seagull:
229 return new ObjectBird(params);
230 case ObjectId::DokanSFC:
231 return new ObjectDokan(params);
232 case ObjectId::OilSFC:
233 return new ObjectOilSFC(params);
234 case ObjectId::ParasolR:
235 return new ObjectParasolR(params);
236 case ObjectId::Kuribo:
237 return new ObjectKuribo(params);
238 case ObjectId::Choropu:
239 case ObjectId::Choropu2:
240 return new ObjectChoropu(params);
241 case ObjectId::Cow:
242 return new ObjectCowHerd(params);
243 case ObjectId::WLFirebarGC:
244 return new ObjectFirebar(params);
245 case ObjectId::Sanbo:
246 return new ObjectSanbo(params);
247 case ObjectId::Press:
248 return new ObjectPress(params);
249 case ObjectId::WLFireRingGC:
250 return new ObjectFireRing(params);
251 case ObjectId::PuchiPakkun:
252 return new ObjectPuchiPakkun(params);
253 case ObjectId::KinokoUd:
254 return new ObjectKinokoUd(params);
255 case ObjectId::KinokoBend:
256 return new ObjectKinokoBend(params);
257 case ObjectId::BulldozerL:
258 case ObjectId::BulldozerR:
259 return new ObjectBulldozer(params);
260 case ObjectId::KinokoNm:
261 return new ObjectKinokoNm(params);
262 case ObjectId::Crane:
263 return new ObjectCrane(params);
264 case ObjectId::TownBridge:
265 return new ObjectTownBridge(params);
266 case ObjectId::Turibashi:
267 return new ObjectTuribashi(params);
268 case ObjectId::Aurora:
269 return new ObjectAurora(params);
270 case ObjectId::Sandcone:
271 return new ObjectSandcone(params);
272 case ObjectId::Ami:
273 return new ObjectAmi(params);
274 case ObjectId::BeltEasy:
275 return new ObjectBeltEasy(params);
276 case ObjectId::BeltCrossing:
277 return new ObjectBeltCrossing(params);
278 case ObjectId::BeltCurveA:
279 return new ObjectBeltCurveA(params);
280
281 // Non-specified objects are stock collidable objects by default
282 // However, we need to specify an impl, so we don't use default
283 case ObjectId::DummyPole:
284 case ObjectId::CastleTree1c:
285 case ObjectId::PeachTreeGCc:
286 case ObjectId::MarioGo64c:
287 case ObjectId::KinokoT1:
288 case ObjectId::PalmTree:
289 case ObjectId::Parasol:
290 case ObjectId::HeyhoTreeGBAc:
291 case ObjectId::GardenTreeDSc:
292 case ObjectId::DKtreeA64c:
293 case ObjectId::DKTreeB64c:
294 case ObjectId::TownTreeDsc:
295 case ObjectId::PakkunDokan:
296 return new ObjectCollidable(params);
297 case ObjectId::WLDokanGC:
298 case ObjectId::Mdush:
299 return new ObjectKCL(params);
300 default:
301 return new ObjectNoImpl(params);
302 }
303}
304
305ObjectDirector *ObjectDirector::s_instance = nullptr;
306
307} // namespace Field
std::vector< ObjectBase * > m_objects
All objects live here.
std::vector< ObjectBase * > m_collisionObjects
Objects having collision live here too.
std::array< ObjectCollidable *, MAX_UNIT_COUNT > m_collidingObjects
Objects we are currently colliding with.
std::vector< ObjectBase * > m_calcObjects
Objects needing calc() live here too.
The highest level abstraction for a kart.
Definition KartObject.hh:11
Pertains to collision.
ObjectDokan ObjectPuchiPakkun
This is just to help with readability. The rMR piranhas are really just pipes.