1#include "ObjectFlowTable.hh"
3#include "game/system/ResourceManager.hh"
8ObjectFlowTable::ObjectFlowTable(
const char *filename) {
9 SFile *file =
reinterpret_cast<SFile *
>(System::ResourceManager::Instance()->getFile(filename,
10 nullptr, System::ArchiveId::Core));
12 m_count = parse<s16>(file->count);
14 m_slots =
reinterpret_cast<const s16 *
>(m_sets + m_count);
18ObjectFlowTable::~ObjectFlowTable() =
default;