A reimplementation of Mario Kart Wii's physics engine in C++
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Field::ObjectFlowTable Class Reference

Description

Definition at line 44 of file ObjectFlowTable.hh.

Classes

struct  SFile
 

Public Member Functions

 ObjectFlowTable (const char *filename)
 
const SObjectCollisionSetset (s16 slot) const
 
s16 slot (ObjectId id) const
 
ObjectId getIdfFromName (const char *name) const
 

Private Attributes

s16 m_count
 
const SObjectCollisionSetm_sets
 
const s16 * m_slots
 

Constructor & Destructor Documentation

◆ ObjectFlowTable()

Field::ObjectFlowTable::ObjectFlowTable ( const char * filename)
0x8082C10C

Definition at line 10 of file ObjectFlowTable.cc.

Member Function Documentation

◆ getIdfFromName()

ObjectId Field::ObjectFlowTable::getIdfFromName ( const char * name) const
nodiscard0x8082C178

Definition at line 23 of file ObjectFlowTable.cc.

◆ set()

const SObjectCollisionSet * Field::ObjectFlowTable::set ( s16 slot) const
inline

Definition at line 49 of file ObjectFlowTable.hh.

◆ slot()

s16 Field::ObjectFlowTable::slot ( ObjectId id) const
inlinenodiscard

Definition at line 53 of file ObjectFlowTable.hh.

Member Data Documentation

◆ m_count

s16 Field::ObjectFlowTable::m_count
private

Definition at line 68 of file ObjectFlowTable.hh.

◆ m_sets

const SObjectCollisionSet* Field::ObjectFlowTable::m_sets
private

Definition at line 69 of file ObjectFlowTable.hh.

◆ m_slots

const s16* Field::ObjectFlowTable::m_slots
private

Definition at line 70 of file ObjectFlowTable.hh.