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A reimplementation of Mario Kart Wii's physics engine in C++
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Field::ObjectFlowTable::SFile Struct Reference

Description

Definition at line 61 of file ObjectFlowTable.hh.

Public Attributes

s16 count
 
SObjectCollisionSet sets []
 

Member Data Documentation

◆ count

s16 Field::ObjectFlowTable::SFile::count

Definition at line 62 of file ObjectFlowTable.hh.

◆ sets

SObjectCollisionSet Field::ObjectFlowTable::SFile::sets[]

Definition at line 63 of file ObjectFlowTable.hh.