A reimplementation of Mario Kart Wii's physics engine in C++
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Field::StateManager< T > Class Template Reference

Description

template<typename T>
class Field::StateManager< T >

Definition at line 40 of file StateManager.hh.

Inheritance diagram for Field::StateManager< T >:

Additional Inherited Members

- Public Member Functions inherited from Field::StateManagerBase< T >
- Protected Attributes inherited from Field::StateManagerBase< T >
u16 m_currentStateId
 
s32 m_nextStateId
 
u32 m_currentFrame
 
std::span< u16m_entryIds
 
std::span< const StateManagerEntry< T > > m_entries
 
const T * m_obj