A reimplementation of Mario Kart Wii's physics engine in C++
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Field::StateManagerEntry Struct Reference

Description

Definition at line 9 of file StateManager.hh.

Public Attributes

u16 id
 
void(* onEnter )(void *)
 
void(* onCalc )(void *)
 

Member Data Documentation

◆ id

u16 Field::StateManagerEntry::id

Definition at line 10 of file StateManager.hh.

◆ onCalc

void(* Field::StateManagerEntry::onCalc) (void *)

Definition at line 12 of file StateManager.hh.

◆ onEnter

void(* Field::StateManagerEntry::onEnter) (void *)

Definition at line 11 of file StateManager.hh.