A reimplementation of Mario Kart Wii's physics engine in C++
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Field::StateManagerEntry< T > Struct Template Reference

Description

template<typename T>
struct Field::StateManagerEntry< T >

Definition at line 10 of file StateManager.hh.

Public Types

using StateEnterFunc = void (T::*)()
 
using StateCalcFunc = void (T::*)()
 

Public Attributes

u16 id
 
StateEnterFunc onEnter
 
StateCalcFunc onCalc
 

Member Typedef Documentation

◆ StateCalcFunc

template<typename T >
using Field::StateManagerEntry< T >::StateCalcFunc = void (T::*)()

Definition at line 12 of file StateManager.hh.

◆ StateEnterFunc

template<typename T >
using Field::StateManagerEntry< T >::StateEnterFunc = void (T::*)()

Definition at line 11 of file StateManager.hh.

Member Data Documentation

◆ id

template<typename T >
u16 Field::StateManagerEntry< T >::id

Definition at line 14 of file StateManager.hh.

◆ onCalc

template<typename T >
StateCalcFunc Field::StateManagerEntry< T >::onCalc

Definition at line 16 of file StateManager.hh.

◆ onEnter

template<typename T >
StateEnterFunc Field::StateManagerEntry< T >::onEnter

Definition at line 15 of file StateManager.hh.