A reimplementation of Mario Kart Wii's physics engine in C++
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Field::BoxColHighPoint Struct Reference

Description

Definition at line 60 of file BoxColManager.hh.

Public Attributes

f32 z
 
u8 lowPoint
 
u8 minLowPoint
 

Member Data Documentation

◆ lowPoint

u8 Field::BoxColHighPoint::lowPoint

Definition at line 62 of file BoxColManager.hh.

◆ minLowPoint

u8 Field::BoxColHighPoint::minLowPoint

Definition at line 63 of file BoxColManager.hh.

◆ z

f32 Field::BoxColHighPoint::z

Definition at line 61 of file BoxColManager.hh.