A reimplementation of Mario Kart Wii's physics engine in C++
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KPadDirector.hh File Reference

Go to the source code of this file.

Classes

class  KPadDirector
 The highest level abstraction for controller processing. More...

Namespaces

namespace  Kinoko
namespace  Kinoko::Host
 Represents the host application.
namespace  Kinoko::System
 High-level handling for generic system operations, such as input reading, race configuration, and resource management.