Kinoko
v0.6
A reimplementation of Mario Kart Wii's physics engine in C++
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KartCollide.hh File Reference
Go to the source code of this file.
Classes
class
KartCollide
Manages body+wheel collision and its influence on position/velocity/etc.
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Namespaces
namespace
Kinoko
namespace
Kinoko::Kart
Pertains to kart-related functionality.
game
kart
KartCollide.hh
Made by
Malleo
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vabold
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Doxygen
1.18.0