A reimplementation of Mario Kart Wii's physics engine in C++
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KartJump.hh File Reference

Go to the source code of this file.

Classes

class  KartJump
 Manages trick inputs and state. More...
struct  KartJump::TrickProperties
struct  KartJump::AngleProperties
class  KartJumpBike

Namespaces

namespace  Kinoko
namespace  Kinoko::Kart
 Pertains to kart-related functionality.

Enumerations

enum class  SurfaceVariant {
  DoubleFlipTrick = 0 ,
  SingleFlipTrick = 1 ,
  StuntTrick = 2
}
 Determined by the KCL, this represents the variation of the trick that will be performed. More...
enum class  TrickType {
  StuntTrickBasic = 0 ,
  BikeFlipTrickNose = 1 ,
  BikeFlipTrickTail = 2 ,
  FlipTrickYLeft = 3 ,
  FlipTrickYRight = 4 ,
  KartFlipTrickZ = 5 ,
  BikeSideStuntTrick = 6
}
 Represents the type of trick that will be performed based on kart and player input. More...