A reimplementation of Mario Kart Wii's physics engine in C++
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KartObjectManager.hh File Reference

Go to the source code of this file.

Classes

class  KartObjectManager
 Responsible for the lifecycle and calculation of KartObjects. More...

Namespaces

namespace  Kinoko
namespace  Kinoko::Host
 Represents the host application.
namespace  Kinoko::Kart
 Pertains to kart-related functionality.