A reimplementation of Mario Kart Wii's physics engine in C++
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MultiDvdArchive.hh File Reference

Go to the source code of this file.

Classes

class  MultiDvdArchive

Namespaces

namespace  Kinoko
namespace  Kinoko::System
 High-level handling for generic system operations, such as input reading, race configuration, and resource management.

Variables

const char *const SZS_EXTENSION = ".szs"

Variable Documentation

◆ SZS_EXTENSION

const char* const SZS_EXTENSION = ".szs"

Definition at line 5 of file MultiDvdArchive.hh.

Referenced by MultiDvdArchive::MultiDvdArchive().