Kinoko
v0.6
A reimplementation of Mario Kart Wii's physics engine in C++
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ObjectDirector.hh File Reference
Go to the source code of this file.
Classes
class
ObjectDirector
Namespaces
namespace
Kinoko
namespace
Kinoko::Host
Represents the host application.
namespace
Kinoko::Field
Pertains to collision.
game
field
ObjectDirector.hh
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