A reimplementation of Mario Kart Wii's physics engine in C++
Loading...
Searching...
No Matches
RaceConfig.hh File Reference

Go to the source code of this file.

Classes

class  RaceConfig
 Initializes the player with parameters specified in the provided ghost file. More...
struct  RaceConfig::Player
struct  RaceConfig::Scenario

Namespaces

namespace  Kinoko
namespace  Kinoko::Host
 Represents the host application.
namespace  Kinoko::System
 High-level handling for generic system operations, such as input reading, race configuration, and resource management.