A reimplementation of Mario Kart Wii's physics engine in C++
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RaceManager.hh File Reference

Go to the source code of this file.

Classes

class  RaceManager
 Manages the timers that track the stages of a race. Also acts as the interface between the physics engine and CourseMap. More...
class  RaceManager::Player

Namespaces

namespace  Kinoko
namespace  Kinoko::Host
 Represents the host application.
namespace  Kinoko::System
 High-level handling for generic system operations, such as input reading, race configuration, and resource management.