A reimplementation of Mario Kart Wii's physics engine in C++
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ResourceManager.hh File Reference

Go to the source code of this file.

Classes

class  ResourceManager
 Highest level abstraction for archive management and subsequent file retrieval. More...

Namespaces

namespace  Kinoko
namespace  Kinoko::Host
 Represents the host application.
namespace  Kinoko::System
 High-level handling for generic system operations, such as input reading, race configuration, and resource management.

Enumerations

enum class  ArchiveId {
  Core = 0 ,
  Course = 1
}