Kinoko
v0.6
A reimplementation of Mario Kart Wii's physics engine in C++
Toggle main menu visibility
Loading...
Searching...
No Matches
SceneId.hh File Reference
Go to the source code of this file.
Namespaces
namespace
Kinoko
namespace
Kinoko::Host
Represents the host application.
Enumerations
enum class
SceneId
{
Root
= 0 ,
Race
= 2
}
host
SceneId.hh
Made by
Malleo
. Logo by
vabold
. Website generated by
Doxygen
1.18.0