A reimplementation of Mario Kart Wii's physics engine in C++
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SceneManager.hh File Reference

Go to the source code of this file.

Classes

class  SceneManager
 Manages the scene stack and transitions between scenes. More...

Namespaces

namespace  Kinoko
namespace  Kinoko::Host
 Represents the host application.
namespace  Kinoko::EGG
 EGG core library.