A reimplementation of Mario Kart Wii's physics engine in C++
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Abstract::g3d::CResAnmChrFrm< T > Class Template Reference

Description

template<typename T>
class Abstract::g3d::CResAnmChrFrm< T >

Definition at line 57 of file ResAnmChr.cc.

Inheritance diagram for Abstract::g3d::CResAnmChrFrm< T >:

Additional Inherited Members

- Public Member Functions inherited from Abstract::g3d::CResAnmChrFrmBase< T, CResAnmChrFrm< T > >
 CResAnmChrFrmBase (const T *pPtr)
 
void operator++ (int)
 
void operator-- (int)
 
CResAnmChrFrm< T > operator+ (int n)
 
- Protected Attributes inherited from Abstract::g3d::CResAnmChrFrmBase< T, CResAnmChrFrm< T > >
const T * mPtr