A reimplementation of Mario Kart Wii's physics engine in C++
Loading...
Searching...
No Matches
Host::SceneCreatorDynamic Class Referencefinal

Description

Definition at line 12 of file SceneCreatorDynamic.hh.

Inheritance diagram for Host::SceneCreatorDynamic:

Public Member Functions

EGG::Scenecreate (int sceneId) const override
 
void destroy (int sceneId) const override
 
- Public Member Functions inherited from EGG::SceneCreator

Private Member Functions

EGG::Scenecreate (SceneId sceneId) const
 
void destroy (SceneId sceneId) const
 

Member Function Documentation

◆ create() [1/2]

EGG::Scene * Host::SceneCreatorDynamic::create ( int sceneId) const
nodiscardoverridevirtual

Implements EGG::SceneCreator.

Definition at line 8 of file SceneCreatorDynamic.cc.

◆ create() [2/2]

EGG::Scene * Host::SceneCreatorDynamic::create ( SceneId sceneId) const
nodiscardprivate0x8054AA64

Definition at line 17 of file SceneCreatorDynamic.cc.

◆ destroy() [1/2]

void Host::SceneCreatorDynamic::destroy ( int sceneId) const
overridevirtual

Implements EGG::SceneCreator.

Definition at line 12 of file SceneCreatorDynamic.cc.

◆ destroy() [2/2]

void Host::SceneCreatorDynamic::destroy ( SceneId sceneId) const
private0x8054AB28

Definition at line 29 of file SceneCreatorDynamic.cc.