A reimplementation of Mario Kart Wii's physics engine in C++
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Kinoko::System::MapdataJugemPointAccessor Class Reference

Description

Definition at line 38 of file MapdataJugemPoint.hh.

Inheritance diagram for Kinoko::System::MapdataJugemPointAccessor:

Public Member Functions

 MapdataJugemPointAccessor (const MapSectionHeader *header)
Public Member Functions inherited from Kinoko::System::MapdataAccessorBase< MapdataJugemPoint, MapdataJugemPoint::SData >
 MapdataAccessorBase (const MapSectionHeader *header)
MapdataJugemPointget (u16 i) const
MapdataJugemPoint::SDatagetData (u16 i) const
u16 size () const
void init (const MapdataJugemPoint::SData *start, u16 count)

Additional Inherited Members

Protected Attributes inherited from Kinoko::System::MapdataAccessorBase< MapdataJugemPoint, MapdataJugemPoint::SData >
MapdataJugemPoint ** m_entries
u16 m_entryCount
const MapSectionHeaderm_sectionHeader

Constructor & Destructor Documentation

◆ MapdataJugemPointAccessor()

Kinoko::System::MapdataJugemPointAccessor::MapdataJugemPointAccessor ( const MapSectionHeader * header)
Inlined at 0x805130C4

Definition at line 19 of file MapdataJugemPoint.cc.