A reimplementation of Mario Kart Wii's physics engine in C++
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ExpHeap.hh File Reference

Go to the source code of this file.

Classes

class  ExpHeap
 High-level implementation of a memory heap for managing dynamic memory allocation. Allocation may occur anywhere within the memory space the heap is created from. More...
class  ExpHeap::GroupSizeRecord
 Memory blocks have group IDs assigned to them (default 0). This class is a record of the total sum of those blocks' sizes, categorized by group ID. Used for memory profiling. More...

Namespaces

namespace  Kinoko
namespace  Kinoko::EGG
 EGG core library.